POV-Ray : Newsgroups : moray.win : Animation Server Time
17 May 2024 22:40:24 EDT (-0400)
  Animation (Message 1 to 6 of 6)  
From: Tom Galvin
Subject: Animation
Date: 20 Dec 2003 18:01:12
Message: <Xns9457B7360BD17tomatimporg@204.213.191.226>
How do I get an animation in moray exported to pov files? 
  

-- 
Tom
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The Internet Movie Project
http://www.imp.org/


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From: Jamie Davison
Subject: Re: Animation
Date: 21 Dec 2003 06:21:07
Message: <MPG.1a4f92478260c38b989d17@news.povray.org>
In article <Xns### [at] 204213191226>, Tom Galvin 
<tom### [at] imporg> says...
> How do I get an animation in moray exported to pov files? 

I don't think you can, except by a very long winded way of manually 
stepping through the frames one at a time, hitting CTRL-F9, going to 
wherever you export your .pov files to before rendering, renaming it to 
<scene name>_frame_###.pov or whatever, and then stepping to the next 
frame and repeating the whole process.

And I'm not sure if even that would work, as I've never tried it myself.

Jamie.


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From: Stephen McAvoy
Subject: Re: Animation
Date: 21 Dec 2003 07:16:18
Message: <co3buv4lu5b9mh50qc3dhmvvnolcfn2gc7@4ax.com>
On 20 Dec 2003 18:01:12 -0500, Tom Galvin <tom### [at] imporg> wrote:

>How do I get an animation in moray exported to pov files? 

Do you want to use the animation plugin? If so sorry I cant help as I don't use
it. What I do is use the insertcode plugin to write any variables and logic I
need. Then in the exported Pov file I change what is required. For the Poser
models I have been using this change is simply replacing a Moray line like
#include Poser_Model.ini with #include my_variable. Where my_variable changes
the file number of the Poser model.
For materials that depend on the clock value I first make a "static" one then
copy it as a "direct code texture" with the clock variable incorporated. Before
Ver. 3.5 I did the static scene in Moray then everything was modified by hand in
Pov. I hope this helps, I'll also wait with interest to read how others create
animations.

Regards
        Stephen


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From: Tom Galvin
Subject: Re: Animation
Date: 22 Dec 2003 01:17:46
Message: <Xns9459D1083B25tomatimporg@204.213.191.226>
Jamie Davison <jam### [at] dslpipexcom> wrote in 
news:MPG.1a4f92478260c38b989d17@news.povray.org:

> 
> I don't think you can, except by a very long winded way of manually 
> stepping through the frames one at a time, hitting CTRL-F9, going to 
> wherever you export your .pov files to before rendering, renaming it to 
> <scene name>_frame_###.pov or whatever, and then stepping to the next 
> frame and repeating the whole process.
> 

That is what I was afraid of :(  Even so, it would be nice to have an 
option to export all the frames at once.  Rather than one at a time.

-- 
Tom
_________________________________
The Internet Movie Project
http://www.imp.org/


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From: Tom Galvin
Subject: Re: Animation
Date: 22 Dec 2003 01:31:37
Message: <Xns9459F69D901Ftomatimporg@204.213.191.226>
Stephen McAvoy <mcavoys[at]AOLdotCOM> wrote in
news:co3buv4lu5b9mh50qc3dhmvvnolcfn2gc7@4ax.com: 

> Before Ver. 3.5 I did the static scene in Moray
> then everything was modified by hand in Pov. I hope this helps, I'll
> also wait with interest to read how others create animations.
> 

That has been my process until now.  With 3.5 I revisited the anim plug-in 
and now I am being seduced by it.  Tantalizingly close to a workable 
solution for me.  


-- 
Tom
_________________________________
The Internet Movie Project
http://www.imp.org/


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From: Stephen McAvoy
Subject: Re: Animation
Date: 23 Dec 2003 05:35:30
Message: <2j6guvs8c1t8vandr3jmme64vjd8qj1r0p@4ax.com>
On 22 Dec 2003 01:31:37 -0500, Tom Galvin <tom### [at] imporg> wrote:

> With 3.5 I revisited the anim plug-in 
>and now I am being seduced by it.

Thinking about it, that is what is scaring me off :-}

Regards
        Stephen


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