POV-Ray : Newsgroups : moray.win : Tourist.lua plugin, proof of concept Server Time: 26 Jun 2019 09:46:20 GMT
  Tourist.lua plugin, proof of concept (Message 1 to 6 of 6)  
From: StephenS
Subject: Tourist.lua plugin, proof of concept
Date: 22 Jul 2005 16:41:19
Message: <42e121af$1@news.povray.org>
I always wanted to make a game with POV-Ray and use Moray as the interface
:-)

This is not the one, but I did find it interesting.

Tourist.lua plugin can be found linked from
http://ca.geocities.com/morayplugin/
near bottom of page.

Tourist.zip contains
Tourist.lua
   place in your plugin folder
   also needs Fullmoon1.1b look on the Moray web site for link
Testjunk.mdl
   place in you MLD folder
   sample scene
Testjunk.txt
   place in your POVSCN folder
   A file containing a vector, used to store the camera position
   Updated by the resulting pov script when rendered

The basic idea is to start at the origin <0,0,0> and walk around the scene
with each successive render. A camera statement is supplied by the plugin.
No wireframe.

I use one hand on F9 (render) and the other on the mouse over the plugin
interface.

Not to be confused with a serious plugin.

Comments welcome

Stephen


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From: StephenS
Subject: Re: Tourist.lua plugin, proof of concept
Date: 22 Jul 2005 18:21:29
Message: <42e13929$1@news.povray.org>
Tourist.lua 1a1 plugin can be found linked from
http://ca.geocities.com/morayplugin/
near bottom of page.

Added basic environment collision.

Comments welcome

Stephen


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From: StephenS
Subject: Re: Tourist.lua 1a2 plugin
Date: 23 Jul 2005 13:13:38
Message: <42e24282$1@news.povray.org>
Tourist.lua plugin can be found linked from
http://ca.geocities.com/morayplugin/
near bottom of page.

Tourist1a2.zip contains
 Tourist.lua
 Tourist_iso_walk.mdl
 Tourist_iso_walk.txt

Comments welcome

Stephen


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From: StephenS
Subject: Re: Tourist.lua 1a2 plugin
Date: 23 Jul 2005 13:32:56
Message: <42e24708$1@news.povray.org>
>  Tourist_iso_walk.mdl

Forgot to say this needs Isosurface2.lua plugin

This newer version will adjust the hight of the camera when it takes a step,
if there's an Enviroment name used.

Comments welcome

Stephen


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From: Thomas de Groot
Subject: Re: Tourist.lua plugin, proof of concept
Date: 25 Jul 2005 06:56:06
Message: <42e48d06@news.povray.org>
"StephenS" <sshonfield(at)ottawa(dot)net> schreef in bericht
news:42e121af$1@news.povray.org...
> Comments welcome
>

I have not had time yet to even download the plugin :-(
However, I think the idea is interesting but is it not similar to tracking
and panning the camera in the view window?

Thomas


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From: StephenS
Subject: Re: Tourist.lua plugin, proof of concept
Date: 25 Jul 2005 14:10:33
Message: <42e4f2d9$1@news.povray.org>
> I have not had time yet to even download the plugin :-(
> However, I think the idea is interesting but is it not similar to tracking
> and panning the camera in the view window?
>
> Thomas

No, at least I don't think so.
Tracking and panning uses what Moray has seen, and does this very fast with
opengl.
Tourist plugin uses what POV-Ray has seen by moving a camera statement
around. The difference shows up when you use objects that Moray don't have a
wireframe for, example: and object defined in a InsertCode plugin. The other
major difference is the camera can be interactive with an environment. It
will not walk through walls and the height will change (walk up hill).

There is only a very small selection of scenes the plugin should be used in.
They should:
   render fast
   have an object to act as a floor to move the camera over

Comments welcome

Stephen


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