POV-Ray : Newsgroups : moray.win : SimCloth.lua plugin (Cloth simulation of MegaPov) Server Time
28 Apr 2024 18:53:19 EDT (-0400)
  SimCloth.lua plugin (Cloth simulation of MegaPov) (Message 1 to 10 of 21)  
Goto Latest 10 Messages Next 10 Messages >>>
From: StephenS
Subject: SimCloth.lua plugin (Cloth simulation of MegaPov)
Date: 18 Oct 2004 23:08:42
Message: <4174853a$1@news.povray.org>
SimCloth1a.zip now available for download linked from
http://ca.geocities.com/morayplugin

Developed using
   Moray 3.5 build 9330
   MegaPov 1.0
   Fullmoon 1.1b

A plugin to help with creating a cloth file (.cth), and passing on
parameters to the simcloth{} object.

'Sample scene pictures' link is slow, many pictures :-)

It's still easy to confuse the plugin. Not much error checking done.
Comments welcome.

Stephen


Post a reply to this message

From: Marc Jacquier
Subject: Re: SimCloth.lua plugin (Cloth simulation of MegaPov)
Date: 19 Oct 2004 02:59:21
Message: <4174bb49$1@news.povray.org>

4174853a$1@news.povray.org...
> SimCloth1a.zip now available for download linked from
> http://ca.geocities.com/morayplugin
>
Hey! cool but...
downloaded and unzipped SimCloth1a.zip and Helper1a1.zip in Moray plugin
directory

I get an "error in CLS_lua_new (class.c at 108): unknown class name"

:'((((

Marc


Post a reply to this message

From: leseur sylvain
Subject: Re: SimCloth.lua plugin (Cloth simulation of MegaPov)
Date: 19 Oct 2004 05:49:39
Message: <4174e333$1@news.povray.org>
Thanks.
But similar, like Marc Jacquier
Friendly
Sylvain



news:4174853a$1@news.povray.org...
> SimCloth1a.zip now available for download linked from
> http://ca.geocities.com/morayplugin
>
> Developed using
>    Moray 3.5 build 9330
>    MegaPov 1.0
>    Fullmoon 1.1b
>
> A plugin to help with creating a cloth file (.cth), and passing on
> parameters to the simcloth{} object.
>
> 'Sample scene pictures' link is slow, many pictures :-)
>
> It's still easy to confuse the plugin. Not much error checking done.
> Comments welcome.
>
> Stephen
>
>
>


Post a reply to this message

From: StephenS
Subject: Re: SimCloth.lua plugin (Cloth simulation of MegaPov)
Date: 19 Oct 2004 05:52:30
Message: <4174e3de@news.povray.org>
> >
> Hey! cool but...
> downloaded and unzipped SimCloth1a.zip and Helper1a1.zip in Moray plugin
> directory
>
> I get an "error in CLS_lua_new (class.c at 108): unknown class name"
>
> :'((((
>
> Marc

Oops.....
Comment out line 10 of SimCloth.lua
Change from:
   self.mesh=new("test")
to
   --self.mesh=new("test")

Or remove the line alltogether.
See if that helps.

Will put a new zip file together when i get some time.

Stephen


Post a reply to this message

From: leseur sylvain
Subject: Re: SimCloth.lua plugin (Cloth simulation of MegaPov)
Date: 19 Oct 2004 06:09:32
Message: <4174e7dc$1@news.povray.org>
> Oops.....
> Comment out line 10 of SimCloth.lua
> Change from:
>    self.mesh=new("test")
> to
>    --self.mesh=new("test")
>
> Or remove the line alltogether.
> See if that helps.
>
> Will put a new zip file together when i get some time.
>
> Stephen
>
>
Thanks again
That's working
Friendly
Sylvain


Post a reply to this message

From: Marc Jacquier
Subject: Re: SimCloth.lua plugin (Cloth simulation of MegaPov)
Date: 19 Oct 2004 07:58:20
Message: <4175015c$1@news.povray.org>

news: 4174e7dc$1@news.povray.org...
> Thanks again
> That's working
> Friendly
> Sylvain
>
Same here :D
Victoria's getting to get a burka ;-)

Marc


Post a reply to this message

From: Marc Jacquier
Subject: Re: SimCloth.lua plugin (Cloth simulation of MegaPov)
Date: 19 Oct 2004 09:18:24
Message: <41751420@news.povray.org>

4174853a$1@news.povray.org...


Setting version to megapov 1.1 still outputs a : #version unofficial megapov
1.0;

Marc


Post a reply to this message

From: StephenS
Subject: Re: SimCloth.lua plugin (Cloth simulation of MegaPov)
Date: 20 Oct 2004 17:01:52
Message: <4176d240@news.povray.org>
> Setting version to megapov 1.1 still outputs a : #version unofficial
megapov
> 1.0;
>
> Marc

The sample scenes provided, has the #version coded in the
Scene Settings/Includes
Remove these lines
   */
   #version unofficial megapov 1.0;
   /*

The plugin should be outputting the correct #version.
Will fix with next update.

Stephen


Post a reply to this message

From: Marc Jacquier
Subject: Re: SimCloth.lua plugin (Cloth simulation of MegaPov)
Date: 21 Oct 2004 02:16:44
Message: <4177544c@news.povray.org>

4176d240@news.povray.org...
> The sample scenes provided, has the #version coded in the
> Scene Settings/Includes
> Remove these lines
>    */
>    #version unofficial megapov 1.0;
>    /*
>
> The plugin should be outputting the correct #version.
> Will fix with next update.
>
> Stephen
>
>
Oh I didn't look there, thanks
Excellent job anyway :)
Still testing..

Marc


Post a reply to this message

From: leseur sylvain
Subject: Re: SimCloth.lua plugin (Cloth simulation of MegaPov)
Date: 21 Oct 2004 08:00:10
Message: <4177a4ca@news.povray.org>
Great ! But not easy and slow....
Is it possible to get a rounded nappe ?
Friendly
Sylvain



news:4174853a$1@news.povray.org...
> SimCloth1a.zip now available for download linked from
> http://ca.geocities.com/morayplugin
>
> Developed using
>    Moray 3.5 build 9330
>    MegaPov 1.0
>    Fullmoon 1.1b
>
> A plugin to help with creating a cloth file (.cth), and passing on
> parameters to the simcloth{} object.
>
> 'Sample scene pictures' link is slow, many pictures :-)
>
> It's still easy to confuse the plugin. Not much error checking done.
> Comments welcome.
>
> Stephen
>
>
>


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.