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From: Timothy Cook
Subject: mesh editing feature request
Date: 17 Sep 2004 17:40:34
Message: <414b59d2$1@news.povray.org>
Would be nice to have coordinate entry in mesh vertex mode as
with bezier patches and sweep objects.

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Marc Jacquier
Subject: Re: mesh editing feature request
Date: 18 Sep 2004 05:29:30
Message: <414bfffa$1@news.povray.org>

414b59d2$1@news.povray.org...
> Would be nice to have coordinate entry in mesh vertex mode as
> with bezier patches and sweep objects.
>
I support that resquest :-)
While we are talking about mesh editing (but it could be usefull in all
points editors), I repeat one request I did some times ago:
Would be nice to choose scaling and rotation center when editing several
points.

Marc


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From: Timothy Cook
Subject: Re: mesh editing feature request
Date: 18 Sep 2004 07:55:58
Message: <414c224e$1@news.povray.org>
Marc Jacquier wrote:
> While we are talking about mesh editing (but it could be usefull in all
> points editors), I repeat one request I did some times ago:
> Would be nice to choose scaling and rotation center when editing several
> points.

Would also be nice to be able to switch between scale/rotate/translate
from within the mesh edit tab instead of having to toggle back and forth
to the modify tab.

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Marc Jacquier
Subject: Re: mesh editing feature request
Date: 19 Sep 2004 03:43:00
Message: <414d3884@news.povray.org>

414c224e$1@news.povray.org...
> Would also be nice to be able to switch between scale/rotate/translate
> from within the mesh edit tab instead of having to toggle back and forth
> to the modify tab.
>
Do you mean scale/rotate/translate the whole object? because you can make it
for all points.
A very helpfull feature would be to orbit camera around the look_at point
while in editing mode.
sometimes it is uneasy to see exactly were is a vertice/edge/face and moving
the camera is a good way to give a depth sense
I do not know how to do it (maybe I missed an obvious thing)

Marc


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From: Lutz Kretzschmar
Subject: Re: mesh editing feature request
Date: 19 Sep 2004 13:34:12
Message: <jngrk0ppqtl4v7d93qhkd37drdcb79l9qe@4ax.com>
Hi Marc Jacquier, you recently wrote in moray.win:

You can try Shift-F to set the focus of the camera to the center of
all selected entities....

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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From: Lutz Kretzschmar
Subject: Re: mesh editing feature request
Date: 19 Sep 2004 13:35:32
Message: <4pgrk0lskaok34joluv5ghlcp3vjaj7sqf@4ax.com>
Hi Timothy Cook, you recently wrote in moray.win:

> Would also be nice to be able to switch between scale/rotate/translate
> from within the mesh edit tab instead of having to toggle back and forth
> to the modify tab.
I'm not sure I understand... does 'R', 'S' and 'T' not work for you?
Or do you want clickable buttons (cause there should be ones in the
toolbar)....

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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From: Marc Jacquier
Subject: Re: mesh editing feature request
Date: 19 Sep 2004 16:38:31
Message: <414dee47@news.povray.org>

jngrk0ppqtl4v7d93qhkd37drdcb79l9qe@4ax.com...
> Hi Marc Jacquier, you recently wrote in moray.win:
>
> You can try Shift-F to set the focus of the camera to the center of
> all selected entities....
>
Errr sorry  you misunderstood me, I didn't mean "zoom to object" but
orbiting around "look_at" point with cam in 3d view while in editing mode.
that is a good way to have a sense if a point is frontwise or backwise.

Marc


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From: Tim Cook
Subject: Re: mesh editing feature request
Date: 19 Sep 2004 17:32:01
Message: <414dfad1$1@news.povray.org>
Lutz Kretzschmar wrote:
> I'm not sure I understand... does 'R', 'S' and 'T' not work for you?
> Or do you want clickable buttons (cause there should be ones in the
> toolbar)....

You know, that never occured to me...note to self: look up Moray's
keyboard commands.  Also I should use the toolbar O.o;;  I usually
do everything around the create/modify/edit pane and the views.  ^_^


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From: Tim Cook
Subject: Re: mesh editing feature request
Date: 19 Sep 2004 17:33:27
Message: <414dfb27$1@news.povray.org>
Marc Jacquier wrote:
> Errr sorry  you misunderstood me, I didn't mean "zoom to object" but
> orbiting around "look_at" point with cam in 3d view while in editing mode.
> that is a good way to have a sense if a point is frontwise or backwise.

Doesn't right-click+drag in camera view orbit?


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From: Marc Jacquier
Subject: Re: mesh editing feature request
Date: 20 Sep 2004 02:19:53
Message: <414e7689$1@news.povray.org>

414dfb27$1@news.povray.org...
> Marc Jacquier wrote:
> > Errr sorry  you misunderstood me, I didn't mean "zoom to object" but
> > orbiting around "look_at" point with cam in 3d view while in editing
mode.
> > that is a good way to have a sense if a point is frontwise or backwise.
>
> Doesn't right-click+drag in camera view orbit?

Ohhh yes too obvious!!! thanks

Slowly creeps in his shell ashamed


Marc


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