POV-Ray : Newsgroups : moray.win : Camera quirk Server Time
15 Jun 2024 21:43:45 EDT (-0400)
  Camera quirk (Message 1 to 5 of 5)  
From: Tim Cook
Subject: Camera quirk
Date: 12 Nov 2003 09:32:04
Message: <3fb24464@news.povray.org>
You cannot position the camera via manual coordinate entry such that
both X and Y are 0.  Why is that?


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From: Lutz Kretzschmar
Subject: Re: Camera quirk
Date: 14 Nov 2003 23:33:45
Message: <92bbrv4halkc71nqonelutf52q5t0ut96l@4ax.com>
Hi Tim Cook, you recently wrote in moray.win:

> You cannot position the camera via manual coordinate entry such that
> both X and Y are 0.  Why is that?
Because that would mean there could be an infinite number of ways to
display the scene..... the camera is defined as having it's horizontal
orientation aligned with the X-Y plane. If X and Y are 0, there is no
single way to determine orientation....

- Lutz
- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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From: Tim Cook
Subject: Re: Camera quirk
Date: 15 Nov 2003 01:26:28
Message: <3fb5c714$1@news.povray.org>
Lutz Kretzschmar wrote:
> Because that would mean there could be an infinite number of ways to
> display the scene..... the camera is defined as having it's horizontal
> orientation aligned with the X-Y plane. If X and Y are 0, there is no
> single way to determine orientation....

Even if the look-at is somewhere else?  Me confused.


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From: Lutz Kretzschmar
Subject: Re: Camera quirk
Date: 15 Nov 2003 19:52:38
Message: <thidrvge9giplnsnetri1qi2ua4gg5sfa3@4ax.com>
Hi Tim Cook, you recently wrote in moray.win:

> Even if the look-at is somewhere else?  Me confused.
Actually, no, in that case it should allow it.... does it not? Then
that is a bug....

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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From: Jamie Davison
Subject: Re: Camera quirk
Date: 16 Nov 2003 16:30:21
Message: <MPG.1a21fc5739e3a3c5989d01@news.povray.org>
> > Even if the look-at is somewhere else?  Me confused.
> Actually, no, in that case it should allow it.... does it not? Then
> that is a bug....

'Twould appear to be a glitch.

I set the lookat to <1,1,1>, then set the camera position to <0,0,0> and 
it ended up with the position at <0,-0.001,0>

Jamie.


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