"The Traveler" <jho### [at] northrimnet> wrote:
> "Mr" <m******r******at_hotmail_dot_fr> wrote:
> > "eric" <evo### [at] gmailcom> wrote:
> > > Hello, I am Eric Mille from France . By the past I was a Moray 3D user
> > > since1999. I am programmer too. I would like to do a modeler for povray based on
> > > Moray . Yet the project is called POVmax.
> > > I want to use Code Typhon Studio 7.70 ( GLscenes components ) to do this . I
> > > would like to know if it's possible to obtain a copy of Moray's project. I think
> > > Moray is easyer to use than BLENDER.
> > >
> > > waiting for your answer, best regards,
> > >
> > > Eric.
> > Hi Eric ! Since your preamble states this seems to be a triggering factor for
> > your demand, Could you also be more specific about what is not working for you
> > with Blender POV-Ed (Moray like workspace that is triggered when you pick POV as
> > a renderer and save default file) so that we can improve it? I cruelly lack any
> > feedback (embarrassed smiley)... Thanks in advance and I'm also looking forwards
> > to other answers to your question.
> "Could you also be more specific about what is not working for you
> with Blender... "
> I'll chime in here. Using Blender is like shooting a fly with a bazooka. It's
> overly complex if one wishes to just do simple 3D work as we did in in Moray.
> I've tried to use Blender as a substitute for Moray and I find that no matter
> how much they improve it, the interface is far more complex for the task than it
> needs to be.
> Besides, the Moray code has been languishing for years. If someone wants to take
> a shot at updating it, why not? I've considered asking for the base code myself
> and rebuilding the program using the Qt libraries. Cheers.
Wings3D is fine for lighter tasks with an awesome POV exporter too,
But sure Moray was awesome ! I just whish man power would gather up more,
instead of thinning out.
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