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> > Is this the sort of thing you're looking for Lutz?
> You da man! Thanks.
> I was close, but not close enough :-)
You're welcome, but it was just another of my patented '2 minute scenes'
(That includes construction and rendering time) <grin>
Unfortunately, that seems to be all I can do at the moment and I haven't
worked on any particularly complex or complete scene for a long time :(
Bye for now,
Jamie.
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"Jamie Davison" <jam### [at] ntlworldcom> wrote in message
news:MPG.1679f654ea231d7a989a72@news.povray.org...
> Unfortunately, that seems to be all I can do at the moment and I haven't
> worked on any particularly complex or complete scene for a long time :(
I feel the same way :-(
--
#declare s=(1/mod(11,20));#declare d=pi-2;#declare c=sqrt(asin(.5235))*5.5;
#declare f=sin(5)*-1+.04;#declare g=tan(pi);#declare h=c*.637;sphere_sweep{
linear_spline,c,<d,d,g>,s*1.25,<g,g,g>,s,<f,g,g>,s,<g,-d,g>,s*1.25 pigment{
rgb f}finish{ambient rgb<g,g,sin(f)*.9>}translate<-.5,g,h>} /**** Ian ****/
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