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There is a very interesting plugin for Moray that Steffen Hartleib made in
2000, called Duplicate2.dll. It has, amongst others, a basic trace()
function.
I have used it once in a while over the years, and recently thought it
needed a small tutorial. So I tested different things and wrote them down. I
tried contacting Steffen about the plugin, but his e-mail is no longer
valid. So, for distribution of the plugin to those who want to try it, you
can ask me and I shall post it here.
Thomas
Post a reply to this message
Attachments:
Download 'Using Duplicate2.pdf' (398 KB)
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> There is a very interesting plugin for Moray that Steffen Hartleib made in
> 2000, called Duplicate2.dll. It has, amongst others, a basic trace()
> function.
> I have used it once in a while over the years, and recently thought it
> needed a small tutorial. So I tested different things and wrote them down. I
> tried contacting Steffen about the plugin, but his e-mail is no longer
> valid. So, for distribution of the plugin to those who want to try it, you
> can ask me and I shall post it here.
>
> Thomas
realise it used the trace function. I will give it another look since you
posted your tutorial.
Stephen
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"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
news:web.45fe817d93b3eda6f1cb1e660@news.povray.org...
>
> That's good of you Thomas, I think that I tried it years ago but did not
> realise it used the trace function. I will give it another look since you
> posted your tutorial.
>
You are welcome!
To tell the truth, I totally forgot about that function until a couple of
days ago when I wanted to use the plugin for something else. I then realized
that it did a trace output when using a height_field as container. And that
ptompted me to write the tutorial because I kind of had to reinvent the
wheel again.
Thomas
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
> "Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht
> news:web.45fe817d93b3eda6f1cb1e660@news.povray.org...
> >
> > That's good of you Thomas, I think that I tried it years ago but did not
> > realise it used the trace function. I will give it another look since you
> > posted your tutorial.
> >
>
> You are welcome!
> To tell the truth, I totally forgot about that function until a couple of
> days ago when I wanted to use the plugin for something else. I then realized
> that it did a trace output when using a height_field as container. And that
> ptompted me to write the tutorial because I kind of had to reinvent the
> wheel again.
>
> Thomas
I remember the name but your screenshot did not look familiar. I must try to
find my old Moray files on my last HD which crashed about a year ago.
Stephen
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news: 45fe7b19@news.povray.org...
> There is a very interesting plugin for Moray that Steffen Hartleib made in
> 2000, called Duplicate2.dll. It has, amongst others, a basic trace()
> function.
> I have used it once in a while over the years, and recently thought it
> needed a small tutorial. So I tested different things and wrote them down.
> I tried contacting Steffen about the plugin, but his e-mail is no longer
> valid. So, for distribution of the plugin to those who want to try it, you
> can ask me and I shall post it here.
>
> Thomas
>
>
I never saw this plugin, could you post it please?
Marc
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From: Thomas de Groot
Subject: The Duplicate2 plugin for your convenience
Date: 19 Mar 2007 10:32:32
Message: <45fead10@news.povray.org>
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Here it is!
Just put it in the plugin directory.
Thomas
Post a reply to this message
Attachments:
Download 'dublicate2.dll.dat' (68 KB)
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news: 45fead10@news.povray.org...
> Here it is!
> Just put it in the plugin directory.
>
> Thomas
>
Thank you Thomas :-)
Marc
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The Readme, originally attached to the plugin:
Dublicate2 v0.4,
Dublicate2 is a Moray v3.2/v3.3 Plugin, giving a new duplication dialog.
The duplication of the objects is randomised, with adjustable values for
the area, the sizing and the rotation The objects will be created randomly
with a given seed value and added to a csg group. In V0.2 there's a new
option to place the duplicated objects. You can use certain objects as
boundaries for the randomised creation. Supported boundary objects in v0.3
are:
Cube
cylinder
torus
sphere
disc
Heightfield (Only TRUE-COLOR TGA files)
cone
when using a heightfield, the objects will be created on the surface of
this heightfield, using the appropriate z-value
History:
v0.1 first version of the plugin using OWL
v0.2 new version without OWL
* Cancel Button inserted
* Icon added to Plugin List
* scaling bug fixed
* possibility to use certain objects as boundaries added
* smaller bugs fixed
v0.3 add new functions
* uniform scaling
* create reference object
* add original object to CSG
* distance controll
* new boundary object - Cone
v0.4 bugs fixed
* new scaling function
If you should have any problems, ideas, questions or critics, feel free to
contact me
ste### [at] studuni-rostockde
Thomas de Groot schrieb:
> Here it is!
> Just put it in the plugin directory.
>
> Thomas
>
>
Post a reply to this message
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From: Arne Kleinophorst
Subject: Re: The Duplicate2 plugin for your convenience
Date: 22 Mar 2007 07:05:18
Message: <460270fe@news.povray.org>
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The Readme, originally attached to the plugin:
Dublicate2 v0.4,
Dublicate2 is a Moray v3.2/v3.3 Plugin, giving a new duplication dialog.
The duplication of the objects is randomised, with adjustable values for
the area, the sizing and the rotation The objects will be created randomly
with a given seed value and added to a csg group. In V0.2 there's a new
option to place the duplicated objects. You can use certain objects as
boundaries for the randomised creation. Supported boundary objects in v0.3
are:
Cube
cylinder
torus
sphere
disc
Heightfield (Only TRUE-COLOR TGA files)
cone
when using a heightfield, the objects will be created on the surface of
this heightfield, using the appropriate z-value
History:
v0.1 first version of the plugin using OWL
v0.2 new version without OWL
* Cancel Button inserted
* Icon added to Plugin List
* scaling bug fixed
* possibility to use certain objects as boundaries added
* smaller bugs fixed
v0.3 add new functions
* uniform scaling
* create reference object
* add original object to CSG
* distance controll
* new boundary object - Cone
v0.4 bugs fixed
* new scaling function
If you should have any problems, ideas, questions or critics, feel free to
contact me
ste### [at] studuni-rostockde
Thomas de Groot schrieb:
> Here it is!
> Just put it in the plugin directory.
>
> Thomas
>
>
Post a reply to this message
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From: Thomas de Groot
Subject: Re: The Duplicate2 plugin for your convenience
Date: 22 Mar 2007 10:30:17
Message: <4602a109$1@news.povray.org>
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Thank you Arne!
I lost the readme file of the plugin. Completes and corrects my tutorial.
Thomas
"Arne Kleinophorst" <kle### [at] spamdebitelnet> schreef in bericht
news:460### [at] spamdebitelnet...
> The Readme, originally attached to the plugin:
>
> Dublicate2 v0.4,
>
> Dublicate2 is a Moray v3.2/v3.3 Plugin, giving a new duplication dialog.
> The duplication of the objects is randomised, with adjustable values for
> the area, the sizing and the rotation The objects will be created randomly
> with a given seed value and added to a csg group. In V0.2 there's a new
> option to place the duplicated objects. You can use certain objects as
> boundaries for the randomised creation. Supported boundary objects in v0.3
> are:
> Cube
> cylinder
> torus
> sphere
> disc
> Heightfield (Only TRUE-COLOR TGA files)
> cone
>
> when using a heightfield, the objects will be created on the surface of
> this heightfield, using the appropriate z-value
>
> History:
> v0.1 first version of the plugin using OWL
>
> v0.2 new version without OWL
> * Cancel Button inserted
> * Icon added to Plugin List
> * scaling bug fixed
> * possibility to use certain objects as boundaries added
> * smaller bugs fixed
>
> v0.3 add new functions
> * uniform scaling
> * create reference object
> * add original object to CSG
> * distance controll
> * new boundary object - Cone
>
> v0.4 bugs fixed
> * new scaling function
>
> If you should have any problems, ideas, questions or critics, feel free to
> contact me
> ste### [at] studuni-rostockde
>
>
> Thomas de Groot schrieb:
>> Here it is!
>> Just put it in the plugin directory.
>>
>> Thomas
>>
Post a reply to this message
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