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Here is a new rendering that I have done by using Chief Architect and POVRAY
V3.6 ,I made an export set by Chief then did some modification on the file
in POVRAY and finally rendered the file in POVRAY, any comments are welcome
if you have any comments please tell me how I should apply it, because I am
new and this is my first rendering by using POVRAY.
Thanks in advance.
Afshin K.
Post a reply to this message
Attachments:
Download 'final.jpg' (115 KB)
Preview of image 'final.jpg'
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news:426dec00@news.povray.org...
> Here is a new rendering that I have done by using Chief Architect and
POVRAY
> V3.6 ,I made an export set by Chief then did some modification on the file
> in POVRAY and finally rendered the file in POVRAY, any comments are
welcome
> if you have any comments please tell me how I should apply it, because I
am
> new and this is my first rendering by using POVRAY.
>
> Thanks in advance.
> Afshin K.
>
The 1st reflection which comes to my mind is : sun should be brighter.
Did you use Moray?
If not, maybe this group is not the right place to post your work :-)
povray.binaries.images sould be better
Marc
Post a reply to this message
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Thanks Marc,
No I haven't used Moray,but in order to make the sun brighter should I
change the ambient in global setting or I should change something else ?
Afshin.
"Marc Jacquier" <jac### [at] wanadoofr> wrote in message
news:426df025@news.povray.org...
>
> news:426dec00@news.povray.org...
>> Here is a new rendering that I have done by using Chief Architect and
> POVRAY
>> V3.6 ,I made an export set by Chief then did some modification on the
>> file
>> in POVRAY and finally rendered the file in POVRAY, any comments are
> welcome
>> if you have any comments please tell me how I should apply it, because I
> am
>> new and this is my first rendering by using POVRAY.
>>
>> Thanks in advance.
>> Afshin K.
>>
> The 1st reflection which comes to my mind is : sun should be brighter.
>
> Did you use Moray?
> If not, maybe this group is not the right place to post your work :-)
> povray.binaries.images sould be better
>
> Marc
>
>
Post a reply to this message
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"A-DESIGN" <afs### [at] hotmailcom> schreef in bericht
news:426dec00@news.povray.org...
> Here is a new rendering that I have done by using Chief Architect and
POVRAY
> V3.6 ,I made an export set by Chief then did some modification on the file
> in POVRAY and finally rendered the file in POVRAY, any comments are
welcome
> if you have any comments please tell me how I should apply it, because I
am
> new and this is my first rendering by using POVRAY.
>
> Thanks in advance.
> Afshin K.
>
>
>
If no Moray, then post in p.b.i.
I like this. However (there always is a however!), I suppose that Chief
Architect works with image maps for the textures? For the walls this is not
so apparent, so perhaps that is not true there, but for the roof it is
perturbing. The tiles have no third dimension, especially visible at the
roof crest. It depends what the scene is to be used for, but a more 3D roof
would be better, imo.
In that same line of thinking, the wall texture could use some normals for a
more interesting aspect.
The entrance pavement is very reflective, almost mirror-like. Try turning
that down a little bit for a more natural look.
Thomas
Post a reply to this message
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news:426df5b9$1@news.povray.org...
> Thanks Marc,
> No I haven't used Moray,but in order to make the sun brighter should I
> change the ambient in global setting or I should change something else ?
>
> Afshin.
>
>
No don't touch ambient.
You have to find the light_source which plays the sun role and multiply its
rgb value by 1.5 for example
HTH
Marc
Post a reply to this message
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Thanks marc.
"Marc Jacquier" <jac### [at] wanadoofr> wrote in message
news:427371d6$1@news.povray.org...
>
> news:426df5b9$1@news.povray.org...
>> Thanks Marc,
>> No I haven't used Moray,but in order to make the sun brighter should I
>> change the ambient in global setting or I should change something else ?
>>
>> Afshin.
>>
>>
> No don't touch ambient.
> You have to find the light_source which plays the sun role and multiply
> its
> rgb value by 1.5 for example
>
> HTH
>
> Marc
>
>
Post a reply to this message
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