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Hi :)
Neither a toffee nor a computer but a mythical (and expensive) tube
amplifier.
when you can't afford it, raytrace it!
Modeled in moray and exported/rendered as is by mlpov unsing HDRI feature
( kitchen probe)
800x600 jpg (84KB) version here:
http://marc.jacquier.free.fr/Pics/Stock/Autres/mcintoshhdri3_800.jpg
1200x900 pg (1.5MB) version here:
http://marc.jacquier.free.fr/Pics/Stock/Autres/mcintoshhdri3.png
Comments, advices, insults welcome :)
Marc
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Marc,
Excellent work!
I'm ignorant; what is mlpov, and what exactly is HDRI and what does it do?
Steve Shelby
"Marc Jacquier" <jac### [at] wanadoofr> wrote in message
news:4013dc5d@news.povray.org...
> Hi :)
> Neither a toffee nor a computer but a mythical (and expensive) tube
> amplifier.
> when you can't afford it, raytrace it!
> Modeled in moray and exported/rendered as is by mlpov unsing HDRI feature
> ( kitchen probe)
> 800x600 jpg (84KB) version here:
> http://marc.jacquier.free.fr/Pics/Stock/Autres/mcintoshhdri3_800.jpg
> 1200x900 pg (1.5MB) version here:
> http://marc.jacquier.free.fr/Pics/Stock/Autres/mcintoshhdri3.png
>
> Comments, advices, insults welcome :)
>
> Marc
>
>
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40150f54@news.povray.org...
> Marc,
> Excellent work!
Thanks :-D
> I'm ignorant; what is mlpov,
It is a patched version of POV. see here:
http://pov.monde.free.fr/mael/mlpov083eng.html
I hope some features of mlPOV will be included in next version of megaPOV
(another patched version, kind of independent R&D center for official POV)
>and what exactly is HDRI and what does it do?
High Dynamic Range images ( each color chanel is encoded on 24bits rather
than 8, allowing a larger difference between high lights and deep shadows,
as in real world)
They allow realistic illumination by a mapped environement (there is no
light in this scene)
http://www.debevec.org/Research/HDR/
Marc
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Thanks for the info.
Steve
"Marc Jacquier" <jac### [at] wanadoofr> wrote in message
news:40152f81@news.povray.org...
>
> 40150f54@news.povray.org...
> > Marc,
> > Excellent work!
> Thanks :-D
>
> > I'm ignorant; what is mlpov,
> It is a patched version of POV. see here:
> http://pov.monde.free.fr/mael/mlpov083eng.html
> I hope some features of mlPOV will be included in next version of megaPOV
> (another patched version, kind of independent R&D center for official POV)
>
> >and what exactly is HDRI and what does it do?
> High Dynamic Range images ( each color chanel is encoded on 24bits rather
> than 8, allowing a larger difference between high lights and deep shadows,
> as in real world)
> They allow realistic illumination by a mapped environement (there is no
> light in this scene)
> http://www.debevec.org/Research/HDR/
>
> Marc
>
>
>
>
>
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Does it make coffee too?? ;-))
With a little adaptation, it could! It looks like it could!!
But, seriously, great work and very well done. The lighting is also
excellent (HDRI looks interesting...)
Thomas
"Marc Jacquier" <jac### [at] wanadoofr> schreef in bericht
news:4013dc5d@news.povray.org...
> Hi :)
> Neither a toffee nor a computer but a mythical (and expensive) tube
> amplifier.
> when you can't afford it, raytrace it!
> Modeled in moray and exported/rendered as is by mlpov unsing HDRI feature
> ( kitchen probe)
> 800x600 jpg (84KB) version here:
> http://marc.jacquier.free.fr/Pics/Stock/Autres/mcintoshhdri3_800.jpg
> 1200x900 pg (1.5MB) version here:
> http://marc.jacquier.free.fr/Pics/Stock/Autres/mcintoshhdri3.png
>
> Comments, advices, insults welcome :)
>
> Marc
>
>
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4018ba6b$1@news.povray.org...
> Does it make coffee too?? ;-))
> With a little adaptation, it could! It looks like it could!!
LOL :-)
> But, seriously, great work and very well done. The lighting is also
> excellent (HDRI looks interesting...)
Thanks Thomas
For HDRI, you need mlPOV, a patched version of POV which (among other
interesting features) offers HDRI support
http://pov.monde.free.fr/mael/mlpov083eng.html
HDR are High Dynamic Range images where each RGB channel is coded on 24 bits
rather than 8. Well suited for illuminating environnement
you can foud some of them here
http://athens.ict.usc.edu/Probes/
then you put an environement sphere around your scene with this kind of
material in direct code
#version unofficial mlpov 0.8; // very important to open mlpov features
texture
{
pigment
{
image_map{hdr "kitchen_probe.hdr" map_type 7 interpolate 2}
rotate x*90
}
finish
{
ambient 1
diffuse 0.0
}
}
Don't forget to enable radiosity ( I used POV preset)
Enjoy
Marc
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Self note: Always read 7 times a post before sending it!
> you can foud some of them here
"You can find", of course
Marc
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