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Find here a copy of the Dome plugin for Moray 3.2 and higher
Thomas
Post a reply to this message
Attachments:
Download 'DomePlugin.ZIP' (105 KB)
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You may also need this
Philippe Gibone
3d00aa5a@news.povray.org...
> Find here a copy of the Dome plugin for Moray 3.2 and higher
>
> Thomas
>
>
>
Post a reply to this message
Attachments:
Download 'design.zip' (126 KB)
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Please, if you use it : let me know either for :
sharing nice pictures
bug reports
new features
enhancement
aso
Philippe Gibone
3d00aa5a@news.povray.org...
> Find here a copy of the Dome plugin for Moray 3.2 and higher
>
> Thomas
>
>
>
Post a reply to this message
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Yes of course!!
Thanks for your help!
I have not used the dome for some while, but I still have some scenes in my
mind for which I need the plugin. I'll let you know.
Thomas de Groot
<Ph.### [at] wanadoofr> schreef in bericht news:3d06c9c8$1@news.povray.org...
> Please, if you use it : let me know either for :
> sharing nice pictures
> bug reports
> new features
> enhancement
> aso
>
> Philippe Gibone
>
news:
> 3d00aa5a@news.povray.org...
> > Find here a copy of the Dome plugin for Moray 3.2 and higher
> >
> > Thomas
> >
> >
> >
>
>
Post a reply to this message
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Hello:
I love this plugin, but I am having a few problems with it.
The meshs generated seem to be somewhat degenerate. I tried a simple
tetrahedron (3 sided circle with 1 parallel). The mesh I got was:
#declare Dome2 = mesh {
triangle { <0.000000, 0.000000, 1.000000>, <0.000000, 0.000000,
1.000000>, <-0.500000, 0.866025, -0.000000> }
triangle { <-0.500000, 0.866025, -0.000000>, <1.000000, 0.000000,
-0.000000>, <0.000000, 0.000000, 1.000000> }
triangle { <0.000000, 0.000000, 1.000000>, <0.000000, 0.000000,
1.000000>, <-0.500000, -0.866025, -0.000000> }
triangle { <-0.500000, -0.866025, -0.000000>, <-0.500000, 0.866025,
-0.000000>, <0.000000, 0.000000, 1.000000> }
triangle { <0.000000, 0.000000, 1.000000>, <0.000000, 0.000000,
1.000000>, <1.000000, 0.000000, -0.000000> }
triangle { <1.000000, 0.000000, -0.000000>, <-0.500000, -0.866025,
-0.000000>, <0.000000, 0.000000, 1.000000> }
// Attributes returned success!
Note that several of the triangles have the same exact first and second
coordinates (marked in bold if you are viewing HTML).
The problem I am having with this, is that I am attempting to make a
'hollow' dome. I was going to simply subtract one dome from another
(CSG) but the results are weird. If I delete the 0 width triangles,
then it seems to work a little better, but I am left with only 3.
Is there any chance this can be fixed?
Also, as I'm trying to make a 'city dome' out of this, the parallels get
spaced much too closly at the top of the dome. Would there be any way
to use the distance 'up' the parallels to space them out?
== John ==
P.S. I could help with the plugin if it's C++
<Ph.### [at] wanadoofr> wrote in message
news:3d06c9c8$1@news.povray.org...
> Please, if you use it : let me know either for :
> sharing nice pictures
> bug reports
> new features
> enhancement
> aso
>
> Philippe Gibone
>
de news:
> 3d00aa5a@news.povray.org...
> > Find here a copy of the Dome plugin for Moray 3.2 and higher
> >
> > Thomas
> >
> >
> >
>
>
Post a reply to this message
Attachments:
Download 'iso-8859-1' (5 KB)
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Hello,
The problem with degenerated triangles in meshes is fixed (if you are in
a hurry with this one I can send it to you).
Could you give more information about hollow dome (meshes are hollow)
The other problem of evenly spaced meridians is a bit more tricky (at
least for certain slopes), I hope I'll find some time this week to have
a look on it.
Philippe Gibone
de news:411f989d$1@news.povray.org...
Hello:
I love this plugin, but I am having a few problems with it.
The meshs generated seem to be somewhat degenerate. I tried a
simple tetrahedron (3 sided circle with 1 parallel). The mesh I got
was:
#declare Dome2 = mesh {
triangle { <0.000000, 0.000000, 1.000000>, <0.000000, 0.000000,
1.000000>, <-0.500000, 0.866025, -0.000000> }
triangle { <-0.500000, 0.866025, -0.000000>, <1.000000, 0.000000,
-0.000000>, <0.000000, 0.000000, 1.000000> }
triangle { <0.000000, 0.000000, 1.000000>, <0.000000, 0.000000,
1.000000>, <-0.500000, -0.866025, -0.000000> }
triangle { <-0.500000, -0.866025, -0.000000>, <-0.500000, 0.866025,
-0.000000>, <0.000000, 0.000000, 1.000000> }
triangle { <0.000000, 0.000000, 1.000000>, <0.000000, 0.000000,
1.000000>, <1.000000, 0.000000, -0.000000> }
triangle { <1.000000, 0.000000, -0.000000>, <-0.500000, -0.866025,
-0.000000>, <0.000000, 0.000000, 1.000000> }
// Attributes returned success!
Note that several of the triangles have the same exact first and
second coordinates (marked in bold if you are viewing HTML).
The problem I am having with this, is that I am attempting to make a
'hollow' dome. I was going to simply subtract one dome from another
(CSG) but the results are weird. If I delete the 0 width triangles,
then it seems to work a little better, but I am left with only 3.
Is there any chance this can be fixed?
Also, as I'm trying to make a 'city dome' out of this, the parallels
get spaced much too closly at the top of the dome. Would there be any
way to use the distance 'up' the parallels to space them out?
== John ==
P.S. I could help with the plugin if it's C++
<Ph.### [at] wanadoofr> wrote in message
news:3d06c9c8$1@news.povray.org...
> Please, if you use it : let me know either for :
> sharing nice pictures
> bug reports
> new features
> enhancement
> aso
>
> Philippe Gibone
>
de news:
> 3d00aa5a@news.povray.org...
> > Find here a copy of the Dome plugin for Moray 3.2 and higher
> >
> > Thomas
> >
> >
> >
>
>
Post a reply to this message
Attachments:
Download 'iso-8859-1' (6 KB)
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Hi everybody,
I'm looking for beta-tester for the new domenator plugin.
I need You !
Philippe Gibone
PS : Here is an exemple (a start for a new stadium ?)
Post a reply to this message
Attachments:
Download 'iso-8859-1' (1 KB)
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Sure, Philippe! You can try me!!
Thomas
"Philippe_Gibone" <Ph.### [at] wanadoofr> schreef in bericht
news:414326a2@news.povray.org...
Hi everybody,
I'm looking for beta-tester for the new domenator plugin.
I need You !
Philippe Gibone
PS : Here is an exemple (a start for a new stadium ?)
Post a reply to this message
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Excellent!
Sure, I'll beta test.
What I am trying to do is build a 'dome city' - along the lines of a
geodesic dome, but for (redundancy) I'm building a city with 4 'lobes'.
I was trying to make the glass (plastic, etc) of the dome actually have
glass IOR, so that it looks like a series of window panes. When I first
starting doing this is when I noticed the bug I commented on earlier.
What was happening is that the entire 'dome' is one big block of glass,
rather than a hollow shell.
One idea I had, had been to take 2 domes, and CSG the inner out of the
larger one to get a 'hollow' dome, i.e. panes of glass. However, this
would probably make the glass not quite all the same thickness.
You can see the weird way the buildings look in the attached screenshot,
which gives you a rough idea of what I"m going for (most of the city
isn't detailed properly, and a few buildings stick up too high, but you
get the general idea).
(This is to be a dome city on Mars).
The problem with the facet/wire spacing is apparent when you ok at the
top of the 'city' - the lines in the dome get quite closely spaced.
Look at CityBigger-1, everything doesn't look too bad (other than the
bad problem with the IOR, given that the whole thing is one block of
'glass'). However, look at CityBigger-2.jpg, you can see how the lines
at the top of the dome are looking a bit odd.
The dome settings:
EpiCycloide, 4 sides, Parameter 1.0
Slope: Sinus-Cosinus, twist 0.
Window: sans.
(faces, wires, etc). You can see a rough idea of what I'm making in the
PNG shot of the Moray workspace, although I"ll need to make that a
separate post.
== John ==
"Philippe_Gibone" <Ph.### [at] wanadoofr> wrote in message
news:412a37f6@news.povray.org...
Hello,
The problem with degenerated triangles in meshes is fixed (if you are
in a hurry with this one I can send it to you).
Could you give more information about hollow dome (meshes are hollow)
The other problem of evenly spaced meridians is a bit more tricky (at
least for certain slopes), I hope I'll find some time this week to have
a look on it.
Philippe Gibone
Post a reply to this message
Attachments:
Download 'iso-8859-1' (5 KB)
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Hello John,
I'm not quite sure to understand what you mean (English is not my mother
language as you can read), because Domes are Hoolow, as you can see on
the little sample below.
For the second point, I must admit that those domes are not Geodesic and
the meridians (as on the earth) are closer to each other as you approach
the pole.
I send you the beta version by pm (but a further enhanced version is on
its way (features asked by other beta-tester...))
Philippe
de news:414af95b@news.povray.org...
Excellent!
Sure, I'll beta test.
What I am trying to do is build a 'dome city' - along the lines of a
geodesic dome, but for (redundancy) I'm building a city with 4 'lobes'.
I was trying to make the glass (plastic, etc) of the dome actually have
glass IOR, so that it looks like a series of window panes. When I first
starting doing this is when I noticed the bug I commented on earlier.
What was happening is that the entire 'dome' is one big block of glass,
rather than a hollow shell.
One idea I had, had been to take 2 domes, and CSG the inner out of the
larger one to get a 'hollow' dome, i.e. panes of glass. However, this
would probably make the glass not quite all the same thickness.
You can see the weird way the buildings look in the attached
screenshot, which gives you a rough idea of what I"m going for (most of
the city isn't detailed properly, and a few buildings stick up too high,
but you get the general idea).
(This is to be a dome city on Mars).
The problem with the facet/wire spacing is apparent when you ok at the
top of the 'city' - the lines in the dome get quite closely spaced.
Look at CityBigger-1, everything doesn't look too bad (other than the
bad problem with the IOR, given that the whole thing is one block of
'glass'). However, look at CityBigger-2.jpg, you can see how the lines
at the top of the dome are looking a bit odd.
The dome settings:
EpiCycloide, 4 sides, Parameter 1.0
Slope: Sinus-Cosinus, twist 0.
Window: sans.
(faces, wires, etc). You can see a rough idea of what I'm making in
the PNG shot of the Moray workspace, although I"ll need to make that a
separate post.
== John ==
"Philippe_Gibone" <Ph.### [at] wanadoofr> wrote in message
news:412a37f6@news.povray.org...
Hello,
The problem with degenerated triangles in meshes is fixed (if you
are in a hurry with this one I can send it to you).
Could you give more information about hollow dome (meshes are
hollow)
The other problem of evenly spaced meridians is a bit more tricky
(at least for certain slopes), I hope I'll find some time this week to
have a look on it.
Philippe Gibone
Post a reply to this message
Attachments:
Download 'iso-8859-1' (6 KB)
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