POV-Ray : Newsgroups : moray.binaries : Binary - What am I doing wrong here? Server Time
22 Dec 2024 16:52:26 EST (-0500)
  Binary - What am I doing wrong here? (Message 1 to 8 of 8)  
From: Olivier Gagnon
Subject: Binary - What am I doing wrong here?
Date: 15 Apr 2001 07:04:16
Message: <3ad98030@news.povray.org>
I did this, kinda simplistic, but it seems it doesen't want to accept my
bump map, the rendered image's ground doesen't look anywhere near 3d


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Attachments:
Download 'thingie.zip' (394 KB)

From: Jamie Davison
Subject: Re: Binary - What am I doing wrong here? Altered file attached. - soil.mdl [1/1]
Date: 15 Apr 2001 08:20:37
Message: <MPG.1543a2413da296df9898c6@news.povray.org>
On Sun, 15 Apr 2001 07:04:29 -0400, Olivier Gagnon wrote...
> I did this, kinda simplistic, but it seems it doesen't want to accept my
> bump map, the rendered image's ground doesen't look anywhere near 3d

I suspect that it is because you're using a plane.  In this situation I 
tend to use a heightfield.

Have a look at the attached .mdl and see if that's more like you were 
after.

Admittedly the main problem with using the Heightfield method is that you 
can be limited in the size of terrain you can create unless you have 
stupid amounts of memory.

If the attached file is not what you're after, feel free to ask again, 
but could you try to post a little more information on exactly what 
you're after next time?

Bye for now,
     Jamie.


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Attachments:
Download 'soil.mdl.dat' (6 KB)

From: Olivier Gagnon
Subject: Re: Binary - What am I doing wrong here? Altered file attached. - soil.mdl [1/1]
Date: 15 Apr 2001 11:15:27
Message: <3ad9bb0f$1@news.povray.org>
Yes this is what I'm after

But the ground isin't tiled, that's what I was looking for!




"Jamie Davison" <jam### [at] ntlworldcom> wrote in message
news:MPG.1543a2413da296df9898c6@news.povray.org...
> On Sun, 15 Apr 2001 07:04:29 -0400, Olivier Gagnon wrote...
> > I did this, kinda simplistic, but it seems it doesen't want to accept my
> > bump map, the rendered image's ground doesen't look anywhere near 3d
>
> I suspect that it is because you're using a plane.  In this situation I
> tend to use a heightfield.
>
> Have a look at the attached .mdl and see if that's more like you were
> after.
>
> Admittedly the main problem with using the Heightfield method is that you
> can be limited in the size of terrain you can create unless you have
> stupid amounts of memory.
>
> If the attached file is not what you're after, feel free to ask again,
> but could you try to post a little more information on exactly what
> you're after next time?
>
> Bye for now,
>      Jamie.
>


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From: Jamie Davison
Subject: Re: Binary - What am I doing wrong here? (Try this one then) - Tiled soil.mdl [1/1]
Date: 16 Apr 2001 06:19:29
Message: <MPG.1544d75297e153129898cb@news.povray.org>
On Sun, 15 Apr 2001 11:15:58 -0400, Olivier Gagnon wrote...
> Yes this is what I'm after
> 
> But the ground isin't tiled, that's what I was looking for!

OK then, try this one that I whipeed up in about five minutes.  IS this 
more what you were after?

Bye for now,
     Jamie.


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Attachments:
Download 'Tiled soil.mdl.dat' (11 KB)

From: Olivier Gagnon
Subject: Re: Binary - What am I doing wrong here? (Try this one then) - Tiled soil.mdl [1/1]
Date: 16 Apr 2001 17:11:38
Message: <3adb600a@news.povray.org>
Wow! Exactly!!!
How did you do those 'shortcuts' thingies?



"Jamie Davison" <jam### [at] ntlworldcom> wrote in message
news:MPG.1544d75297e153129898cb@news.povray.org...
> On Sun, 15 Apr 2001 11:15:58 -0400, Olivier Gagnon wrote...
> > Yes this is what I'm after
> >
> > But the ground isin't tiled, that's what I was looking for!
>
> OK then, try this one that I whipeed up in about five minutes.  IS this
> more what you were after?
>
> Bye for now,
>      Jamie.
>


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From: Olivier Gagnon
Subject: Re: Binary - What am I doing wrong here? (Try this one then) - Tiled soil.mdl [1/1]
Date: 16 Apr 2001 17:12:38
Message: <3adb6046$1@news.povray.org>
Reference objects :)


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From: Jamie Davison
Subject: Re: Binary - What am I doing wrong here? (Try this one then) - Tiled soil.mdl [1/1]
Date: 16 Apr 2001 17:39:43
Message: <MPG.154576d4f6a7039898ce@news.povray.org>
On Mon, 16 Apr 2001 17:12:14 -0400, Olivier Gagnon wrote...
> Wow! Exactly!!!
> How did you do those 'shortcuts' thingies?

Erm, select the parent, press Ctrl-D (or select Edit->Duplicate) and 
select the Create References option in the Duplicate dialog box.

The reason I didn't tile it the first time round is that I didn't realise 
the image would tile seamlessly.

And the advantage of using reference objects is a *major* saving in 
memory when rendering.

Bye for now,
     Jamie.


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From: Olivier Gagnon
Subject: Re: Binary - What am I doing wrong here? (Try this one then) - Tiled soil.mdl [1/1]
Date: 16 Apr 2001 23:02:43
Message: <3adbb253@news.povray.org>
Thanks!


"Jamie Davison" <jam### [at] ntlworldcom> wrote in message
news:MPG.154576d4f6a7039898ce@news.povray.org...
> On Mon, 16 Apr 2001 17:12:14 -0400, Olivier Gagnon wrote...
> > Wow! Exactly!!!
> > How did you do those 'shortcuts' thingies?
>
> Erm, select the parent, press Ctrl-D (or select Edit->Duplicate) and
> select the Create References option in the Duplicate dialog box.
>
> The reason I didn't tile it the first time round is that I didn't realise
> the image would tile seamlessly.
>
> And the advantage of using reference objects is a *major* saving in
> memory when rendering.
>
> Bye for now,
>      Jamie.


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