Hello:
I love this plugin, but I am
having a few
problems with it.
The meshs generated seem to be
somewhat
degenerate. I tried a simple tetrahedron (3 sided circle with 1
parallel). The mesh I got was:
#declare Dome2 = mesh
{
triangle {
<0.000000, 0.000000, 1.000000>, <0.000000, 0.000000,
1.000000>,
<-0.500000, 0.866025, -0.000000> }
triangle {
<-0.500000,
0.866025, -0.000000>, <1.000000, 0.000000, -0.000000>,
<0.000000,
0.000000, 1.000000> }
triangle { <0.000000, 0.000000,
1.000000>, <0.000000, 0.000000, 1.000000>, <-0.500000,
-0.866025,
-0.000000> }
triangle { <-0.500000, -0.866025,
-0.000000>,
<-0.500000, 0.866025, -0.000000>, <0.000000, 0.000000,
1.000000>
}
triangle { <0.000000, 0.000000, 1.000000>,
<0.000000,
0.000000, 1.000000>, <1.000000, 0.000000, -0.000000>
}
triangle { <1.000000, 0.000000, -0.000000>,
<-0.500000,
-0.866025, -0.000000>, <0.000000, 0.000000, 1.000000> }
//
Attributes returned success!
Note that several of the triangles have
the same
exact first and second coordinates (marked in bold if you are viewing
HTML).
The problem I am having with this, is
that I am
attempting to make a 'hollow' dome. I was going to simply subtract
one
dome from another (CSG) but the results are weird. If I delete the
0 width
triangles, then it seems to work a little better, but I am left with
only
3.
Is there any chance this can be
fixed?
Also, as I'm trying to make a 'city
dome' out of
this, the parallels get spaced much too closly at the top of the
dome.
Would there be any way to use the distance 'up' the parallels to space
them
out?
== John
==
P.S. I could help with the plugin
if it's
C++
> Please, if you
use it : let
me know either for :
> sharing nice pictures
> bug
reports
>
new features
> enhancement
> aso
>
> Philippe
Gibone
>
> "Thomas de Groot" <t.degroot@inter.nl.net> a écrit
dans le message de news:
> 3d00aa5a@news.povray.org...
>
> Find here a copy of the Dome plugin for Moray 3.2 and
higher
>
>
> > Thomas
> >
> >
> >
>
>