POV-Ray : Newsgroups : moray.win : Mesh coordinates and animation : Re: Mesh coordinates and animation Server Time
18 Apr 2024 14:11:52 EDT (-0400)
  Re: Mesh coordinates and animation  
From: Stephen
Date: 9 May 2009 19:45:49
Message: <ja5c059vn7i8pt41nvph685oao4870p97d@4ax.com>
On Tue, 5 May 2009 12:54:16 +0200, "Kzerphii Toomk" <kze### [at] orangefr> wrote:

>Is it possible to change coordinates of a mesh (or mesh 2) during an 
>animation...?
>
>I'd like give life to meshes but XYZ resize is not enough... :))
>
>Thanks for answers.


Hi Kzerphii,
	I don't think that there is. You can animate the mesh in an animation if
you pre-animate a series of meshes and then include them one at a time during
the rendering. IIRC as I did not use the animation feature of Moray very much,
try using the include plugin and call the meshes with something like;

#include concat("E:\\Graphics\\Scenes
\\My_mesh_",str(mod(frame_number,89),-4,0),".inc")

PS the "My_mesh_",str(mod(frame_number,89),-4,0),".inc")" includes a mesh
numbered 0 to 89.inc in a cyclic fashion. Like My_mesh_0.inc

-- 

Regards
     Stephen


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