POV-Ray : Newsgroups : irtc.stills : Free chain mail texture Server Time
30 Dec 2024 12:25:21 EST (-0500)
  Free chain mail texture (Message 1 to 5 of 5)  
From: Markus Altendorff
Subject: Free chain mail texture
Date: 25 Jul 2007 03:32:13
Message: <46a6fc7d@news.povray.org>
Hi,

I've made a chain mail texture "endless" tile, which works quite well 
when used together with displacement mapping (and a little less well 
without, if you don't get too close with the camera). Being more of a 
Cinema4D user, i've initially posted it at a C4D forum, in german 
language no less. The bump/displacement/alpha maps should work fine in 
any 3D software, though, so if someone wants to download the files, 
they're attached to this forum thread:

http://www.cgnetwork.de/forum/showthread.php?t=90211

Free to be used whichever way, i frankly don't care :)

-Markus

P.S.: How's the animations subsection of http://www.tc-rtc.co.uk/ coming 
along? Anyone reading here with any insights?

P.P.S.: Anyone still working on an animation for "the black robe"? I am. 
But it's going very, very slow. Still need to build/rig a wizard 
character with said robe...


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From: St 
Subject: Re: Free chain mail texture
Date: 26 Jul 2007 15:49:06
Message: <46a8fab2@news.povray.org>
"Markus Altendorff" <maa### [at] panoramasde> wrote in message 
news:46a6fc7d@news.povray.org...
> Hi,
>
> I've made a chain mail texture "endless" tile, which works quite well when 
> used together with displacement mapping (and a little less well without, 
> if you don't get too close with the camera). Being more of a Cinema4D 
> user, i've initially posted it at a C4D forum, in german language no less. 
> The bump/displacement/alpha maps should work fine in any 3D software, 
> though, so if someone wants to download the files, they're attached to 
> this forum thread:
>
> http://www.cgnetwork.de/forum/showthread.php?t=90211
>
> Free to be used whichever way, i frankly don't care :)

      Thank you Markus, I'll certainly have a play!  :o)

>
> -Markus
>
> P.S.: How's the animations subsection of http://www.tc-rtc.co.uk/ coming 
> along? Anyone reading here with any insights?

     <Waves hand> Yes, me!   ;)

       Don't worry, everything is ship-shape and dandy Markus. All will be 
revealed soon.


>
> P.P.S.: Anyone still working on an animation for "the black robe"? I am. 
> But it's going very, very slow. Still need to build/rig a wizard character 
> with said robe...

     Keep at it, because as a member, you will be fined 50 Tracer Dollars 
for not entering...  ;)

      (That goes for Mr.Dbott too!)

      Seriously, everything is A/ok.



           ~Steve~


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From: Markus Altendorff
Subject: Re: Free chain mail texture
Date: 26 Jul 2007 19:12:03
Message: <46a92a43$1@news.povray.org>
St. wrote:
> 
>       Seriously, everything is A/ok.
> 

Let's hope so. I must admit I've not yet modelled as much 
new (and necessary) objects for my animation idea as i had 
hoped because i got stuck refining existing models 
instead... (been leafing through Koenigsmarck's tutorials 
again, and couldn't resist tweaking face polygons...)

http://wip.anthrosphinx.de/episode010/20070727_000401_snap.jpg

Added some more teeth (now six up front, which actually is 
non-human if you try to fit the canines into the picture, 
but seems to look more "natural" (cough) ;) and fixed the 
arrangement into something a little less of a straight line. 
    Also had phong shading off, too. D'oh.

And, another spaceship type added to the arsenal:
http://wip.anthrosphinx.de/episode010/20070718_215626_Test2.mpg
(added some more detail since this version)

Lessons learned:
- adding/removing polygons kills the guide placement of 
Cinema4D's hair generator. Whoops. Didn't expect that to happen.
- Save. Document. Now. Or else...


Oh, regarding TC-RTC website: is it intentional that members 
can (pre-)view uploaded entries during the timeframe?

-M


Post a reply to this message

From: St 
Subject: Re: Free chain mail texture
Date: 26 Jul 2007 22:18:20
Message: <46a955ec$1@news.povray.org>
"Markus Altendorff" <maa### [at] anthrosphinxde> wrote in message 
news:46a92a43$1@news.povray.org...
> St. wrote:
>>
>>       Seriously, everything is A/ok.
>>
>
> Let's hope so.

   Well, it is.  :)


 I must admit I've not yet modelled as much
> new (and necessary) objects for my animation idea as i had hoped because i 
> got stuck refining existing models instead... (been leafing through 
> Koenigsmarck's tutorials again, and couldn't resist tweaking face 
> polygons...)
>
> http://wip.anthrosphinx.de/episode010/20070727_000401_snap.jpg


   Oooo, she's a mean-lookin' Ladysphinx! I like that bling too...


>
> Added some more teeth (now six up front, which actually is non-human if 
> you try to fit the canines into the picture, but seems to look more 
> "natural" (cough) ;) and fixed the arrangement into something a little 
> less of a straight line. Also had phong shading off, too. D'oh.

     The teeth work for me.


>
> And, another spaceship type added to the arsenal:
> http://wip.anthrosphinx.de/episode010/20070718_215626_Test2.mpg
> (added some more detail since this version)
>
> Lessons learned:
> - adding/removing polygons kills the guide placement of Cinema4D's hair 
> generator. Whoops. Didn't expect that to happen.
> - Save. Document. Now. Or else...

     Oh, tell me about it. I've had our electric going off before now, 
and... didn't save. That is so annoying.


>
>
> Oh, regarding TC-RTC website: is it intentional that members can 
> (pre-)view uploaded entries during the timeframe?

    For the life of me, I can't remember how the IRTC did it, (it's been so 
long), but for now, I don't see any harm in it, unless others can point out 
possible pitfalls?

      ~Steve~



>
> -M


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From: Markus Altendorff
Subject: Re: Free chain mail texture
Date: 27 Jul 2007 03:42:27
Message: <46a9a1e3@news.povray.org>
St. wrote:
> 
>    Well, it is.  :)
> 

That's nice :)

>> http://wip.anthrosphinx.de/episode010/20070727_000401_snap.jpg
> 
>    Oooo, she's a mean-lookin' Ladysphinx! 

Within the story context, no. The "Sphinx" species is the other one.
I guess i need to draw some "stat sheets" like in RPGs someday to 
clarify that muddled universe i've been building over the last decade. 
:) Maybe even get that old website of mine working again...

As for mean-lookin', try this :)
http://wip.anthrosphinx.de/episode010/20070723_001904_snap_1143.jpg
(found the picture of a growling cat online, and noticed the definite 
lack of teeth in my old design - didn't know that there are at least 
three canines on either side, two in the uppper, one in the lower jaw)
I've since switched off the reflection attribute that never mattered 
much in the dark spaceship locations but broke in "sky dome" 
environments and instead added a Fresnel shader in the luminance 
component to make the edges "glow" a bit. No sample of that yet. Saves 
some render time, too, because oversampling and the to/fro running rays 
caused the render to really slow down there.

Same thing (the fresnel effect) was added to the main skin texture, 
providing a 20% illuminated edge at all times, no matter the lighting:
http://wip.anthrosphinx.de/episode010/20070726_221333_snap_80013.jpg
Improves shadow contour visibility in the dark and doesn't get in the 
way in the light, without render hogs like ambient occlusion.

 > I like that bling too...

Well, needed some polygon surfaces to hang the chain mail on, and 
extending the cloth sim around the neck was too unpredictable with 
motion (Janet Jackson, anyone? ;) I already messed up the connection of 
cloth<->anchors on the left side - there's a gap, but if i set the 
"attachment distance" any smaller, the cloth simulation goes "boink"... 
:( and once a cloth sim is attached to an object, you can't tweak the 
original poly points without needing to DELETE the sim container and 
re-configure a new one. Or i just can't find the right buttons in 
Cinema. The printed manual has been scrapped in favour of a few thousand 
HTML pages and "inline help". Gah.

>      The teeth work for me.

I'm not going to respond to that line, no way ;)

>> Oh, regarding TC-RTC website: is it intentional that members can 
>> (pre-)view uploaded entries during the timeframe?
> 
>     For the life of me, I can't remember how the IRTC did it, (it's been so 
> long), but for now, I don't see any harm in it, unless others can point out 
> possible pitfalls?

The IRTC had the upload open, but had the files set to "no access" until 
the voting started. Possibly to avoid giving ideas away early, so we 
don't end up with lots of similar pictures because someone thought 
"great idea, but i can one-up the execution of XYZ's picture".

Just a thought. Not that i'd suspect that to happen often, or at all. At 
least it shouldn't, due to things like artistic integrity and stuff...

-M


Post a reply to this message

From: St 
Subject: Re: Free chain mail texture
Date: 27 Jul 2007 06:43:38
Message: <46a9cc5a@news.povray.org>
"Markus Altendorff" <maa### [at] panoramasde> wrote in message 
news:46a9a1e3@news.povray.org...
> St. wrote:
>>
>>    Well, it is.  :)
>>
>
> That's nice :)
>
>>> http://wip.anthrosphinx.de/episode010/20070727_000401_snap.jpg
>>
>>    Oooo, she's a mean-lookin' Ladysphinx!
>
> Within the story context, no. The "Sphinx" species is the other one.

       Yes, of course it is.


> I guess i need to draw some "stat sheets" like in RPGs someday to clarify 
> that muddled universe i've been building over the last decade. :) Maybe 
> even get that old website of mine working again...

      That would be cool. You should be highlighting your past works...


>
> As for mean-lookin', try this :)
> http://wip.anthrosphinx.de/episode010/20070723_001904_snap_1143.jpg

       Yep, that's mean-lookin' alright!


> (found the picture of a growling cat online, and noticed the definite lack 
> of teeth in my old design - didn't know that there are at least three 
> canines on either side, two in the uppper, one in the lower jaw)
> I've since switched off the reflection attribute that never mattered much 
> in the dark spaceship locations but broke in "sky dome" environments and 
> instead added a Fresnel shader in the luminance component to make the 
> edges "glow" a bit. No sample of that yet. Saves some render time, too, 
> because oversampling and the to/fro running rays caused the render to 
> really slow down there.
>
> Same thing (the fresnel effect) was added to the main skin texture, 
> providing a 20% illuminated edge at all times, no matter the lighting:
> http://wip.anthrosphinx.de/episode010/20070726_221333_snap_80013.jpg
> Improves shadow contour visibility in the dark and doesn't get in the way 
> in the light, without render hogs like ambient occlusion.

     Oh, that's neat. Is that possible in PoV-Ray, do you think?


>
> > I like that bling too...
>
> Well, needed some polygon surfaces to hang the chain mail on, and 
> extending the cloth sim around the neck was too unpredictable with motion 
> (Janet Jackson, anyone? ;) I already messed up the connection of 
> cloth<->anchors on the left side - there's a gap, but if i set the 
> "attachment distance" any smaller, the cloth simulation goes "boink"... 
> :( and once a cloth sim is attached to an object, you can't tweak the 
> original poly points without needing to DELETE the sim container and 
> re-configure a new one. Or i just can't find the right buttons in Cinema.

 I wonder if Gilles knows anything about that? I think he uses Cinema.



The printed manual has been scrapped in favour of a few thousand
> HTML pages and "inline help". Gah.

     >
>>      The teeth work for me.
>
> I'm not going to respond to that line, no way ;)


     GNASH!  :)


>
>>> Oh, regarding TC-RTC website: is it intentional that members can 
>>> (pre-)view uploaded entries during the timeframe?
>>
>>     For the life of me, I can't remember how the IRTC did it, (it's been 
>> so long), but for now, I don't see any harm in it, unless others can 
>> point out possible pitfalls?
>
> The IRTC had the upload open, but had the files set to "no access" until 
> the voting started. Possibly to avoid giving ideas away early, so we don't 
> end up with lots of similar pictures because someone thought "great idea, 
> but i can one-up the execution of XYZ's picture".
>
> Just a thought. Not that i'd suspect that to happen often, or at all. At 
> least it shouldn't, due to things like artistic integrity and stuff...

      Yes, yes, I remember now. They held the images on the FTP site until 
ready. Hmm, I wonder if I can somehow only show a part of an image as a 
thumbnail (like a teaser), until they're ready for rating? I'll look into 
this. Thanks for the input Markus!

       ~Steve~



>
> -M


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From: Markus Altendorff
Subject: Re: Free chain mail texture
Date: 27 Jul 2007 11:31:51
Message: <46aa0fe7$3@news.povray.org>
St. wrote:
>       That would be cool. You should be highlighting your past works...

Not sure there's much to highlight there. It's just toying 
around and things hastily thrown together due to IRTC 
deadlines and nowhere near what i'd actually like to be able 
to pull off. :)

>> Same thing (the fresnel effect) was added to the main skin texture, 
>> providing a 20% illuminated edge at all times, no matter the lighting:
>> http://wip.anthrosphinx.de/episode010/20070726_221333_snap_80013.jpg
>> Improves shadow contour visibility in the dark and doesn't get in the way 
>> in the light, without render hogs like ambient occlusion.
> 
>      Oh, that's neat. Is that possible in PoV-Ray, do you think?

Should be, there's a "fresnel on" keyword, but that's a 
reflection attribute. What you'd want would be a texture 
that changes color/brightness in relation to the angle 
between surface normal and incoming camera ray, and set it 
to increase the surface luminance the more this angle nears 
90 degrees (or, better yet, by a user-defineable formula). 
Maybe something like the "normal" command, applied to 
brightness? Can't test this, MacPov is now b0rken on my new 
MacPro with Intel. :(

>      >
>>>      The teeth work for me.
>> I'm not going to respond to that line, no way ;)
> 
>      GNASH!  :)

I just had that last sound FX of the title track of the 
Diana Ross 1985 "Eaten Alive" album play back in my head, 
which until just now i found "funny". :)

And then i searched the video to that song on YouTube. :(
My. If you'll excuse me, i now need to drain the liquid 
crystal substance from my screen to rinse it with acid, cut 
up the monitor cable into tiny pieces, crush the frame with 
a sledgehammer and run the resulting debris through a 
blender. I'll proceed to double wrap the dust and send it 
off to hawaii to be thrown into any volcano currently active.

Scrap that. Instead, throw it into the sea just off the San 
Francisco Bay and watch it be buried under the colliding 
tectonic plates of Pacific and North America.

That.
Was.
Bad.

"Bad" bad. Not "funny" bad like Ed Wood's "Plan 9 from Outer 
Space".

Random scene cutting is NOT working well here. The el-cheapo 
40's werewolf monster movie look doesn't work either. I'd 
never thought that i'd ever say this about any kind of video 
clip, but those 3:30 of my life i WANT back. Train wreck. 
Bleagh. No information on the director, but it looks like 
someone tried to rip off a few ideas from John Landis' 
"Thriller" video after watching "Island of Dr. Moreau" while 
under influence.

I'm very, very happy i did meet MTV only briefly during the 
nineties. This has reinforced my belief that music shouldn't 
be SEEN, it should be LISTENED TO.

Well, except of course the first steps into 3D animation 
like Dire Straits' "Money for nothing" or Mick Jagger's 1986 
"Hard Woman". Oooh - nostalgia urge coming up. Going to get 
my a-ha Best Of Videos DVD to make sure that i remember 
there *were* a few fresh ideas in music video style in the 
80s. :)

Well, it doesn't get any more off-topic than that, i guess ;)

-M

P.S.: Opinions expressed are my own, and should be taken 
with a grain of salt. Do Not Try This At Home ;)


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From: Thomas de Groot
Subject: Re: Free chain mail texture
Date: 28 Jul 2007 03:52:55
Message: <46aaf5d7@news.povray.org>
Thank you, Markus!
That will be very useful indeed.

Thomas


Post a reply to this message

From: dbott
Subject: Re: Free chain mail texture
Date: 28 Jul 2007 15:45:29
Message: <46ab9cd9@news.povray.org>
* I have been away from everything for three days. Just sat down and turned
on the old computer.
*My little POV animation is just hanging out, waiting for instructions.

*(ON COMMAND..........dbott)


"St." <dot### [at] dotcom> wrote in message news:46a8fab2@news.povray.org...
>
> "Markus Altendorff" <maa### [at] panoramasde> wrote in message
> news:46a6fc7d@news.povray.org...
> > Hi,
> >
> > I've made a chain mail texture "endless" tile, which works quite well
when
> > used together with displacement mapping (and a little less well without,
> > if you don't get too close with the camera). Being more of a Cinema4D
> > user, i've initially posted it at a C4D forum, in german language no
less.
> > The bump/displacement/alpha maps should work fine in any 3D software,
> > though, so if someone wants to download the files, they're attached to
> > this forum thread:
> >
> > http://www.cgnetwork.de/forum/showthread.php?t=90211
> >
> > Free to be used whichever way, i frankly don't care :)
>
>       Thank you Markus, I'll certainly have a play!  :o)
>
> >
> > -Markus
> >
> > P.S.: How's the animations subsection of http://www.tc-rtc.co.uk/ coming
> > along? Anyone reading here with any insights?
>
>      <Waves hand> Yes, me!   ;)
>
>        Don't worry, everything is ship-shape and dandy Markus. All will be
> revealed soon.
>
>
> >
> > P.P.S.: Anyone still working on an animation for "the black robe"? I am.
> > But it's going very, very slow. Still need to build/rig a wizard
character
> > with said robe...
>
>      Keep at it, because as a member, you will be fined 50 Tracer Dollars
> for not entering...  ;)
>
>       (That goes for Mr.Dbott too!)
>
>       Seriously, everything is A/ok.
>
>
>
>            ~Steve~
>
>
>
>


Post a reply to this message

From: St 
Subject: Re: Free chain mail texture
Date: 29 Jul 2007 15:03:47
Message: <46ace493@news.povray.org>
"dbott" <dbo### [at] eastsoundsuitescom> wrote in message 
news:46ab9cd9@news.povray.org...
>* I have been away from everything for three days. Just sat down and turned
> on the old computer.
> *My little POV animation is just hanging out, waiting for instructions.
>
> *(ON COMMAND..........dbott)

    Darin, that command will happen. Please be patient. That's all I can say 
for now.


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