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So, how are your architecture round entries going? Submitted mine
yesterday...
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Tyler Eaves wrote:
>So, how are your architecture round entries going? Submitted mine
>yesterday...
>
It's going to be close for me, I don't know if I'll be able to finish it.
I'll be traveling on business a lot in the next couple of weeks and won't
have much time to get any work on my entry done.
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Tyler Eaves wrote:
> So, how are your architecture round entries going? Submitted mine
> yesterday...
Not progressing at the mo. To much RL(tm). But maybe, just maybe I'll
make it.
/Nathan
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"Tyler Eaves" <tyl### [at] hotpopcom> wrote in message
news:3e9083bf@news.povray.org...
| So, how are your architecture round entries going? Submitted mine
| yesterday...
I've got a decision to make. I can work on and try to finish my entry
this weekend, or I can go see a band on Friday and a bodybuilding show
on Saturday. I still haven't made up my mind.
-Shay
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Shay wrote:
> "Tyler Eaves" <tyl### [at] hotpopcom> wrote in message
> news:3e9083bf@news.povray.org...
> | So, how are your architecture round entries going? Submitted mine
> | yesterday...
>
> I've got a decision to make. I can work on and try to finish my entry
> this weekend, or I can go see a band on Friday and a bodybuilding show
> on Saturday. I still haven't made up my mind.
>
> -Shay
>
>
For me there is usually a point of no return after which I don't want
the work I've invested to be in vain.
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Copper Pin wrote:
>Tyler Eaves wrote:
>>So, how are your architecture round entries going? Submitted mine
>>yesterday...
>>
>
>It's going to be close for me, I don't know if I'll be able to finish it.
>I'll be traveling on business a lot in the next couple of weeks and won't
>have much time to get any work on my entry done.
Well, I've finally finished writing all my construction macros, time to
start making a scene... If the macros all work like I hope, that should go
fairly quickly. If they don't... that deadline is wa-aaay too close!
<Sigh> Free time... I used to know what that was...
Good luck to everyone!
RG - so much to POV, so little time
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"gonzo" <rgo### [at] lansetcom> wrote in message
news:web.3ea97be532e78d8da0c272b50@news.povray.org...
| gonzo:
| Well, I've finally finished writing all my construction macros,
| time to start making a scene... If the macros all work like
| I hope, that should go fairly quickly.
Sounds fairly complex. Any hints?
-Shay
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Shay <sah### [at] simcopartscom> wrote in message news:3ea9ace8@news.povray.org...
>
> "gonzo" <rgo### [at] lansetcom> wrote in message
> news:web.3ea97be532e78d8da0c272b50@news.povray.org...
>
> | gonzo:
> | Well, I've finally finished writing all my construction macros,
> | time to start making a scene... If the macros all work like
> | I hope, that should go fairly quickly.
>
> Sounds fairly complex. Any hints?
Well, the scene is probably not all that complex, I'm just building some
rowhouses.
The complex part was writing the macros, or more precisely, figuring out how
to write the macros. I've got about 10 macros to build walls, doors,
windows, roofs etc, all from data stored in arrays, and then another 10-12
macros that assemble all those parts into buildings and rows from more array
data.
My most complex macro previously was the telephone wires macro from my last
entry, and it was mostly stand-alone code. So for me, the challenge was in
learning to pass arrays and data between macros (and just figuring out which
data needed to get where). Got a lot of errors at first, but I think (hope)
I've finally got them all cooperating with each other.
If nothing else, I've learned a lot!
RG
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"gonzo" <rgo### [at] lansetcom> wrote in message
news:3eaa18ed@news.povray.org...
|
| Well, the scene is probably not all that complex, I'm just
| building some rowhouses.
I've got no idea what a row house is, so I'll have to take your word for
it.
|
| The complex part was writing the macros, or more precisely,
| figuring out how to write the macros. I've got about 10
| macros to build walls, doors, windows, roofs etc, all from
| data stored in arrays, and then another 10-12 macros that
| assemble all those parts into buildings and rows from more
| array data.
|
Sound at least a little complex. I'm still working on mine, although I
very much doubt that it will be finished. I started off with pages and
pages and pages of macros, all neatly typed with comments on every line.
Now, I'm sort of sprinting, and relying on memory to find things and to
keep my code at least half way organized. If I don't finish this picture
now, I don't think I could ever figure the mess out again.
| Got a lot of errors at first, but I think (hope)
| I've finally got them all cooperating with each other.
|
Sounds like it's coming together nicely.
-Shay
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