|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Feel free to use it, cause I won't have the time. Here's the picture as
I imagine it.
<idea>
On the background there can be seen two of the most spectacular
landscapes in Mars: Mount Olympus, a silent vulcan more than 30km high,
and a gigantic canyon more than 30 km deep. It's a beautiful Martian
morning.
On the foreground, alien tourists observe and take photographs of the
landscape, awed by its beauty... not leaving without some souvenirs from
the green men stores.
</idea>
As I said, if you think the idea above is good, feel free to use it. I'd
really like to see the outcome for that. :-)
Regards...
Wolfox
--
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GU d s++: a- C++ UB+++ P--- L++ E--- W++ N++ o K- w++
O- M+ V- PS- PE- Y+ PGP t+ 5+++ X+ R+ tv b++ DI+ D++
G e++ h--- r+++ y?
------END GEEK CODE BLOCK------
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Mon, 16 Sep 2002 13:00:27 -0400, Wolfox quoth:
> Feel free to use it, cause I won't have the time. Here's the picture as
> I imagine it.
>
> <idea>
> On the background there can be seen two of the most spectacular
> landscapes in Mars: Mount Olympus, a silent vulcan more than 30km high,
> and a gigantic canyon more than 30 km deep. It's a beautiful Martian
> morning.
>
> On the foreground, alien tourists observe and take photographs of the
> landscape, awed by its beauty... not leaving without some souvenirs from
> the green men stores.
> </idea>
Only one problem: Mount Olympus isn't very impressive. It may be the
tallest mountain in the solar system, but it's also the widest: about 450
km wide. The end result is a mountain that you can climb to the top of
without noticing that you are going uphill. And I suspect that when we
actually get to Mars, we'll find that Vallas Marinaris is too big to be
impressive.
--
Mark
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Mark Wagner" <mar### [at] gtenet> wrote in message
news:pan### [at] gtenet...
> actually get to Mars, we'll find that Vallas Marinaris is too big to be
> impressive.
Awww - Doctor Manhattan thought it was cool.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Tom Melly wrote:
>"Mark Wagner" <mar### [at] gtenet> wrote in message
>news:pan### [at] gtenet...
>
>> actually get to Mars, we'll find that Vallas Marinaris is too big to be
>> impressive.
>
>Awww - Doctor Manhattan thought it was cool.
>
There are some Mars Orbiter Laser Altimeter Data based renderings of Valles
Marineris at
http://www.astrosurf.com/planete-mars/goursac/marineris.html
Veijo
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
noticias web.3d8702208573994f9e593f3c0@news.povray.org...
> There are some Mars Orbiter Laser Altimeter Data based renderings of
Valles
> Marineris at
>
> http://www.astrosurf.com/planete-mars/goursac/marineris.html
You can find terrains and meshes of terrains from Mars in Lightwave,
Terragen and 8bit bmp format at
http://www.space-graphics.com/
Hope this helps
Txemi Jendrix
tji### [at] txemijendrixcom
http://www.txemijendrix.com
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Txemi Jendrix wrote:
>
> You can find terrains and meshes of terrains from Mars in Lightwave,
> Terragen and 8bit bmp format at
>
> http://www.space-graphics.com/
And you can find the full quality data at:
http://wufs.wustl.edu/missions/mgs/mola/egdr.html#IEGDR
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Mark Wagner wrote:
>On Mon, 16 Sep 2002 13:00:27 -0400, Wolfox quoth:
>
>> Feel free to use it, cause I won't have the time. Here's the picture as
>> I imagine it.
>>
>> <idea>
>> On the background there can be seen two of the most spectacular
>> landscapes in Mars: Mount Olympus, a silent vulcan more than 30km high,
>> and a gigantic canyon more than 30 km deep. It's a beautiful Martian
>> morning.
>>
>> On the foreground, alien tourists observe and take photographs of the
>> landscape, awed by its beauty... not leaving without some souvenirs from
>> the green men stores.
>> </idea>
>
>Only one problem: Mount Olympus isn't very impressive. It may be the
>tallest mountain in the solar system, but it's also the widest: about 450
>km wide. The end result is a mountain that you can climb to the top of
>without noticing that you are going uphill. And I suspect that when we
>actually get to Mars, we'll find that Vallas Marinaris is too big to be
>impressive.
>
>Mark
>
This is true, Vallas Marinaris is very flat. I used it for my enty in the
Winderness round and to make the image more interesting I had to stretch
the data vertically. (just like NASA).
See...
http://www.irtc.org/ftp/pub/stills/2000-06-30/mars.txt
http://www.irtc.org/ftp/pub/stills/2000-06-30/mars.jpg
-bob
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>>Only one problem: Mount Olympus isn't very impressive. It may be the
>>tallest mountain in the solar system, but it's also the widest: about 450
>>km wide. The end result is a mountain that you can climb to the top of
>>without noticing that you are going uphill. And I suspect that when we
>>actually get to Mars, we'll find that Vallas Marinaris is too big to be
>>impressive.
> This is true, Vallas Marinaris is very flat. I used it for my enty in the
> Winderness round and to make the image more interesting I had to stretch
> the data vertically. (just like NASA).
Exactly what I thought. Make them impressive, or put the proposed
landscape in another planet - I just thought it to be a original idea
with a little touch of humor. Mars in an excuse for the landscape actually.
I guess anyone who wants to do something like that must think as people
think on space flicks: there's no sound in space, and no soft
shadows/radiosity as well, but all movies use it for one reason only: to
make things interesting. So stretch the canyon and the mountain if you
have to, but make them look impressive. :-)
highly desirable. :-)
Wolfox
--
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GU d s++: a- C++ UB+++ P--- L++ E--- W++ N++ o K- w++
O- M+ V- PS- PE- Y+ PGP t+ 5+++ X+ R+ tv b++ DI+ D++
G e++ h--- r+++ y?
------END GEEK CODE BLOCK------
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Wolfox wrote:
> I guess anyone who wants to do something like that must think as people
> think on space flicks: there's no sound in space, and no soft
> shadows/radiosity as well,
Would you care to expand on the "no radiosity" theory?
> but all movies use it for one reason only: to
> make things interesting. So stretch the canyon and the mountain if you
> have to, but make them look impressive. :-)
>
follow-ups set to povray.off-topic.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{orthographic location<6,1.25,-6>look_at a }
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |