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Well, people who use Maya usually put out a very good image but I didn't see
many Maya entries this time. Still, Maya may look good in modelling, but
POV-Ray can still beat it with a fast enough computer and some nifty code.
"John Robinson" <jro### [at] columbus rr com> wrote in message
news:3ca0ee7f@news.povray.org...
>
> "Warp" <war### [at] tag povray org> wrote in message
> news:3ca0d7d3@news.povray.org...
> > Txemi Jendrix <tji### [at] euskalnet net> wrote:
> > > YOU wonder that?. The man that challenges Povray with Lightwave,
> Brazil....,
> > > and wins? ;-)
> >
> > But there are people out there using high-end modellers/renderers such
> > as 3D-Studio and Maya which participate in the IRTC. Yet they don't
> succeed
> > winning. I wonder why.
> >
> > > (I'm sure you are joking).
> >
> > I just wanted to read opinions.
>
> i guess that most people who use 3ds and other expensive software (for
irtc
> anyway) just dont use it to its full potential. if you look at 3ds
specific
> sites some of the images are mindbending. on the other hand, povray users
> tend to try and squeeze out as much as they can from the software. for
me,
> its the fascination of creating images by code. just a thought. i might
> be wrong.
>
> john
>
>
> > --
> > #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N
color_map{[0rgb
> x]
> > [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> > -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
> Warp -
>
>
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Yes, I too am quite content with being in the top 20, considering this was
my first entry and all.
"Gail Shaw" <gai### [at] mweb co za> wrote in message
news:3ca0d5b9@news.povray.org...
>
> Tim Nikias wrote in message <3CA008DD.39730E75@gmx.de>...
> >Hooya, the results are out, and I placed 7th!
> >
> >For a first try, at least in the top ten, way
> >to go!
> >
>
> <does victory dance around room> My highest placing
> ever. Thanks to every one who gave suggestions and
> comments for the versions I posted.
>
> Gail
> *************************************************************************
> * gai### [at] mweb co za * Chaos, disorder and panic *
> * http://www.rucus.ru.ac.za/~gail/ * My job here is done. *
> *************************************************************************
> * This is how the world ends. Swallowed in fire, but not in darkness *
> *************************************************************************
>
>
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In article <3ca0d7d3@news.povray.org>, Warp <war### [at] tag povray org> wrote:
> But there are people out there using high-end modellers/renderers such
> as 3D-Studio and Maya which participate in the IRTC. Yet they don't succeed
> winning. I wonder why.
Doesn't technical merit compensate for that somewhat? I've never voted
and have only entered once, so I don't really know all of the answers.
Still, would you tend to score lower on TM if two images were similar
with one created in some expensive GUI renderer and the other made in
POV? I may be completely wrong, but it seems logical.
- Ricky
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From: Jim Charter
Subject: Re: The results are out, look at www.irtc.org
Date: 26 Mar 2002 23:20:47
Message: <3CA29A39.2C57F24D@aol.com>
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I took a course which gave me access to Maya. I am generally uncomfortable with
modellers but I wanted to challenge myself and really give it a shot, so I tried
what is reputed to be a very high-end piece of software with a particular strength
in modelling. I found it to be an extraordinarily powerful tool with a medium to
high learning curve. My picture never really came together for a variety of
reasons but the way I tried to use the tool probably has more to do with it than
the tool itself. I was trying to stress organic modelling using shoes as the
subject. My traditioanl way of handling organic modelling iss to create a kind of
web of hand-coded splines. Then generate a mesh from them. I stuck with that
technique for one pair of shoes because it allowed me to easily add a surface of
disc-shaped "seqines" over the mesh. The other shoes were all modelled in Maya.
I used a technique, that Maya supports, whereby a form can be created, then used
to "cast" other forms from it by attaching spline points to its surface. These
curves are then lofted and stitched together. So I created what was in effect a
shoe-lathes, then formed various shoes from them. But much of the modelling I did
with the meshes, trying to duplicate thicknesses of leather etc., didn't really
contribute to my overall image. The picture failed for reasons of art and design,
not the tools used. -Jim
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I am quite happy with my finish, too. I was hoping to finish in the
top third. By my best estimates, I would've wound up around 30th. I
ended up getting 12th! I got about the technical score I expected,
but I greatly underestimated my artistic and concept scores.
Considering that this is not only my first entry, but also my very
first real ray-tracing scene of any type, I did quite well.
(P.S. I don't want to be misleading: I'm a newbie when it comes to
ray-tracing, but I used to work on 3D databases for military
simulators, so I'm not a total graphics novice.)
---
Bob Chmilnitzky (a.k.a. Jet Jaguar)
I have a spam blocking address. Replying to me is like pulling teeth.
Visit my crappy home page at http://home.att.net/~chmilnir/
MSTie #54297
Crossposting makes Baby Jesus cry.
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Warp <war### [at] tag povray org> wrote in message news:3ca0d7d3@news.povray.org...
>
> But there are people out there using high-end modellers/renderers such
> as 3D-Studio and Maya which participate in the IRTC. Yet they don't
succeed
> winning. I wonder why.
>
All of the really memorable pics I have seen with Maya or 3D-Studio were
made by professionals. The winning entries of the last 3DLuvr competition
were poor in comparison to the winning entries of the last few IRTCs.
The main advantage of commercial programs is that they have tools to
accomplish certain tasks very quickly in comparison to Povray. This isn't an
overwhelming advantage partly because most IRTC entrants use models, maps,
etc. from past scenes or sources on the web, but more so due to the fact
that most amateurs are more limited by creativity and talent than by time.
Any advantage remaining for the commercial programs is I believe negated by
the open nature of the Povray "community." Pov users in general are willing
to share their tools and techniques. Any one of us can go to Gilles website
for instance and read several page tutorials about the creation of some of
his best images.
-Shay
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"John Robinson" <jro### [at] columbus rr com> wrote in message
news:3ca0ee7f@news.povray.org...
>
> "Warp" <war### [at] tag povray org> wrote in message
> news:3ca0d7d3@news.povray.org...
> > I just wanted to read opinions.
> for me, its the fascination of creating images by code. just a thought. i might
> be wrong.
You're not wrong. It's the same for me. I know I'll never have the time for c or
c++ coding, but I do understand mostly what's
going on with pov coding, (even though I can't actually do or understand some of the
more math oriented parts), I relish the time
using it. It's been a great plus for me.
Also...congrats to all who achieved their goal this round.... great pics.
~Steve~
>
> john
>
>
> > --
> > #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb
> x]
> > [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> > -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
> Warp -
>
>
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"Tim Nikias" wrote:
> Hooya, the results are out, and I placed 7th!
Congratulations!
I have yet to enter the IRTC myself - right now I'm just happy that one of
my include files were used in the image that placed 3rd. ;)
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
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This is the best answer so far. :)
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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From: Txemi Jendrix
Subject: Re: The results are out, look at www.irtc.org
Date: 27 Mar 2002 16:32:09
Message: <3ca23a59@news.povray.org>
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news:3ca22790@news.povray.org...
> I have yet to enter the IRTC myself - right now I'm just happy that one of
> my include files were used in the image that placed 3rd. ;)
I also used your fur include file for the carpet (don't know if it is
noticeable enough).
Thank you again for share your great work, Rune.
P.S.: Great joke the image of Pamela S. Anderson and the emitting media. I'm
still laughing.
Bye
--
Txemi Jendrix
tji### [at] euskalnet net
http://www.geocities.com/txemijendrix
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