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This is a very narrow topic compared to the last two. Maybe the word "bug"
should have been included as well to allow for a less literal interpretation
of the topic. I am looking forward to seeing the results of this demanding
round but am worried that most of the entries will be premade
models(boring).
It would be a very time consuming, challenging, and rewarding experience to
hand code on insect. I think that in this round, more than the usual scoring
consideration should be given to competitors who build their scenes from
scratch.
What do y'all think?
-Shay
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Shay wrote:
>
> This is a very narrow topic compared to the last two. Maybe the word "bug"
> should have been included as well to allow for a less literal interpretation
> of the topic.
At a first glance, yes. This obliged me to turn the brain on,
and all considered, there's still a lot of room for creativity.
Insects have been around humans for several thousand years,
and are found in lots of places in our culture.
You have a lot of fictional characters, ranging from childish,
Disney-like, "A Bug's Life"-style characters, to the thousands
of fearsome giant insects used in horror movies. You have the
fear and terror that these billion tiny creature inspire us --
what if your town was invaded by armies of ants or butterflies,
which actually happens in some places of the world. You have a
lot of idiomatic expressions -- but the examples I have are in
French, my mother tongue. And of course, you have the World Wide
Web, with its Spiders that crawl it, looking for pages to index.
Besides, a bug is a bug, and I would be pleasantly surprised if
someone came with an innovative illustration of a computer bug
-- and with the best method to catch one!
So, while we risk having a vast majority of fullscreen shots of
insects -- just like we had a vast quantity of
rock-castles-ontop-the-hill this round, I think there is room for
interesting entries.
> I am looking forward to seeing the results of this demanding
> round but am worried that most of the entries will be premade
> models(boring).
Not only that, but lots of images have included insects in past
IRTC rounds, so a lot of people will want to reuse them. There's
nothing wrong for, if at least they use them in new, creative
ways, or if they enhance they previous work a lot.
> It would be a very time consuming, challenging, and rewarding experience to
> hand code on insect. I think that in this round, more than the usual scoring
> consideration should be given to competitors who build their scenes from
> scratch.
Which means again that entrants should write good description
files, and describe their highlights (and lowlights...).
Just my two cents.
--
Adrien Beau - adr### [at] freefr - http://adrien.beau@free.fr
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