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Tek wrote:
> Okay, I've got an idea which I think qualifies. Something like a Battlestar
> Galactica / Star Wars large scale space battle, with lots of automated AI
> spaceships.
>
> I reckon that counts as classic sci-fi. :)
Reckon so, though for me I always thought of SW as "classic adventure"
too. But it certainly answers my criteria of depending on sets and effects.
>
> Although now I want to design the ships to look nothing like SW! Must resist
> urge to be creative...
>
Huh? Really don't think so.
BTW my favorite SciFi movie that I would call "classic" is "Andromeda
Strain", again, use of sets,...a scientific setting but an interesting
reversal of the usual, here the encapsulation is about containing rather
than excluding what is hostile, recurring theme,... meeting with
extra-terrestial life but it doesn't walk and talk,
means,...scientific/crisis procedural but speculative modelling,
move-counter-move, well thought out protocol proves inadequate.
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I have a book on the classic "pulp" books like the first Tarzans, etc.,
from the early 20th century, up through WWII.
Do you know what is the most common design element in the creatures and
crafts of the early science fiction in my book?
TENDRILS TENDRILS TENDRILS
There's a new Sky Captain movie coming out where aliens of ca. 1920 scifi
stories attack circa 1940 earth, and the robots have TENDRILS! :-0
I think anything with a simple construction-- evocative of high-school
graduate movie prop deparatments hurriedly throwing something together in
1930-- but with knockout sophisticated movement will be a winner. Take that
campy world and give it 21st century sophistication.
I have a plot idea, but am not sure if I'll exactly be able to get a quality
entry in this round. And it just barely escapes the scorn of John's list of
cliches!
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