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On 26 Mar 2003 07:40:08 -0500, Tor Olav Kristensen <tor_olav_kCURLYAhotmail.com>
wrote:
> Of course I had to try ABX' suggestion to make one's
> own XYZ to UV mapping functions:
I have used that idea in my 'random' isosurface maze:
http://news.povray.org/search/advanced/?s=maze&g=povray.binaries.images
> And after having played around for a while with that
> technique, I thought that maybe one could define a
> pigment that shows the uv-coordinates "projected"
> onto the surface of the shape one are working with.
Interesting, you mean red is u, green is v and blue is nothing ?
> Any suggestions or comments ?
Since it is mesh, isn't that already posible with 'traditional' uv_mapping ?
ABX
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