POV-Ray : Newsgroups : povray.general : Request for Comments: Quadratic Bezier Splines : Re: Request for Comments: Quadratic Bezier Splines Server Time
24 Apr 2024 13:16:43 EDT (-0400)
  Re: Request for Comments: Quadratic Bezier Splines  
From: ingo
Date: 7 Jun 2021 05:36:31
Message: <XnsAD42761851048seed7@news.povray.org>
in news:60bd43a2$1@news.povray.org clipka wrote:

> Thoughts, anyone?
> 

as it is clear that it is a spline, or curve, bezier2, bezier3


A few minutes ago in http://news.povray.org/povray.binaries.scene-
files/message/%3CXnsAD427355E3A62seed7%40news.povray.org%3E/#%
3CXnsAD427355E3A62seed7%40news.povray.org%3E I posted a new version of a 
curvers / splines include file. I think the concept would make a nice 
addition to POV-Ray if implemented in C++ (that I sadly don't speak) as a 
substitute/addition to the current splines.

-- 
https://ingoogni.nl


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