POV-Ray : Newsgroups : povray.general : perspective user defined camera? : Re: perspective user defined camera? Server Time
25 Apr 2024 15:32:40 EDT (-0400)
  Re: perspective user defined camera?  
From: ingo
Date: 27 Jan 2019 04:03:59
Message: <XnsA9E466667FD4Dseed7@news.povray.org>
in news:web.5c4d6e4362f292196ac8a0470@news.povray.org Tor Olav
Kristensen wrote: 

> Alternatively you can keep pLookAt and vDirection and then compose a
> "look at" transformation and apply it to the vRight and vUp vectors.
> 
> 

Thank you Tor Olav!! Matrices are scary ;) I'll give it a go,

ingo


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