Of course I had to try ABX' suggestion to make one's
own XYZ to UV mapping functions:
http://news.povray.org/povray.advanced-users/30962/
And after having played around for a while with that
technique, I thought that maybe one could define a
pigment that shows the uv-coordinates "projected"
onto the surface of the shape one are working with.
The attached image shows the result.
A macro; UVcoordPigment() builds this pigment.
Here is how it was called:
object {
ParametricMesh( ... )
texture {
uv_mapping
UVcoordPigment()
}
}
Any suggestions or comments ?
Tor Olav
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Download 'B-Splines03_09_03.jpg' (103 KB)
Preview of image 'B-Splines03_09_03.jpg'
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