POV-Ray : Newsgroups : povray.binaries.images : UV-coordinate pigment - 1 attachment : UV-coordinate pigment - 1 attachment Server Time
28 Mar 2024 19:09:47 EDT (-0400)
  UV-coordinate pigment - 1 attachment  
From: Tor Olav Kristensen
Date: 26 Mar 2003 07:40:08
Message: <Xns934A8B380763Dtorolavkhotmailcom@204.213.191.226>
Of course I had to try ABX' suggestion to make one's
own XYZ to UV mapping functions:

http://news.povray.org/povray.advanced-users/30962/

And after having played around for a while with that
technique, I thought that maybe one could define a
pigment that shows the uv-coordinates "projected"
onto the surface of the shape one are working with.

The attached image shows the result.

A macro; UVcoordPigment() builds this pigment.
Here is how it was called:

object {
  ParametricMesh( ... )
  texture {
    uv_mapping
    UVcoordPigment()
  }
}


Any suggestions or comments ?


Tor Olav


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Attachments:
Download 'B-Splines03_09_03.jpg' (103 KB)

Preview of image 'B-Splines03_09_03.jpg'
B-Splines03_09_03.jpg


 

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