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"Simon Adameit" <gom### [at] gmxde> wrote in news:3d9afacc@news.povray.org
> How is that 50% shortened code?
I don't understant ? The example is :
color_map {
[0.0 colEye]
[0.1 colEye]
[0.11 colSkin]
[0.5 colSkin]
[1.0 colBlood]
}
// -----------
color_map {
[0.0 colEye() ]
[0.1 colEye() ]
[0.11 colSkin() ]
[0.5 colSkin() ]
[1.0 colBlood() ]
}
// -----------
color_map {
[0.0 color rgbft colEye]
[0.1 color rgbft colEye]
[0.11 color rgbft colSkin]
[0.5 color rgbft colSkin]
[1.0 color rgbft colBlood]
}
macro() Vs define is much shorter, macro() Vs macro is a little bit
shorter, but on the other hand it's probably easy to implement
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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