|
|
"Simon Adameit" <gom### [at] gmxde> wrote in news:3d9ac09e@news.povray.org
> I dont like this suggestion because it makes the code less readable.
same as using variables named 'a' 'd' 'asd' instead of shipSize, gunRadius
etc... :) it's up to user how he would use tool.
> You cant tell from finish{finWater1} if it is a declared finish or a
> macro.
macro is for users that use already finWater1() to have shorten syntax then
finish{finWater1}. It realy matter if scene have i.e. 100 objects placed
manualy (without loops / editors / etc)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
Post a reply to this message
|
|