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Le 2022-11-11 à 09:55, Chris R a écrit :
> I like to use the crackle pattern for creating stone pavers for floors, rough
> stone walls, etc. I use the pattern to outline the stones in an isosurface, and
> then apply a texture on it.
>
> This all works well if I want the stones to be of a uniform type, but I haven't
> found an effective way to do this when I want some variations in the types of
> stones. I do something similar with brick walls and floors, but since bricks
> have a regular shape, I can use warp repeats to ensure that individual bricks
> have a consistent texture, but are randomized between bricks.
>
> Has anyone come up with a trick to do something similar with irregular patterns
> like crackle? I usually end up using some sort of random pigment pattern with
> the different textures I want to apply, (see the image below), and then
> scale/rotate/translate it to match the stones as best I can, but there is always
> bleeding between them.
>
> -- Chris R.
Try using the same crackle, but the with solid modifier as the pigment.
Use a colour_map containing various orientations of a collection of
patterns.
That way, you'll have a texture with a pattern matching that of the
isosurface.
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