Op 9-8-2022 om 14:53 schreef Thomas de Groot:
> initially, I wanted to concentrate on the hdr light sources though...
>
...and when I do, no photons are generated!
I use
photons {
refraction on
reflection on
}
for the sphere with the hdr map, identical to the code for the light
source. Decreasing spacing down to a ridiculously small value doesn't
change anything. I must be missing something here...
--
Thomas
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