POV-Ray : Newsgroups : povray.binaries.images : 'solid media' human model : Re: 'solid media' human model Server Time
20 Apr 2024 12:24:31 EDT (-0400)
  Re: 'solid media' human model  
From: Alain Martel
Date: 14 Apr 2022 11:07:52
Message: <625838c8$1@news.povray.org>
Le 2022-04-14 à 09:15, Kenneth a écrit :

> 
> These were my media settings:
> 
> object{ MY_OBJECT
> hollow
> texture{pigment{rgbt 1}}
> interior{
>   media{
>   scattering{1, 300 extinction 0.7}
>   method 3
>   intervals 1
>   samples 47, 139
>   aa_level 4
>                 density{
>                 bozo scale .055 sine_wave frequency 4// Interestingly, the
> // ordering of sine_wave and frequency makes a difference-- the visual result
> // is different when reversed.
>                 color_map{[.6 rgb 0][.6 rgb 1]}
>                        }
>          }
>           ...
> 

When using sampling method 3, ONLY the first value of samples is used, 
the second value is always silently ignored.

So, samples 47, 139 is effectively exactly the same as samples 47.

intervals default to 1 and should remain at that value, so, you should 
not set intervals at all with method 3.


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