POV-Ray : Newsgroups : povray.general : How to ... : Re: How to ... Server Time
19 Apr 2024 00:32:11 EDT (-0400)
  Re: How to ...  
From: kurtz le pirate
Date: 26 Nov 2021 09:39:25
Message: <61a0f19d$1@news.povray.org>
On 23/11/2021 21:00, Francois LE COAT wrote:
> Hi,
> 
> Bald Eagle writes:
>> Francois LE COAT wrote:
>>> For example, *.TRI format of 3D shapes contain <x,y,z> coordinates, and
>>> a color affected to these. If you use TRI2POV it gives a surface like...
>>>

>>>
>>> When you use TRI2POV it converts the surface in a set of smooth_triangle
>>> that can render the surface with ray-tracing. That exists since the very
>>> first versions of POV-Ray, and produces a very nice result.
>>>
>>> I hope that it is what you're thinking about. Some 3D file formats, like
>>> *.TRI is perfect to describe that kind of colored 3D surfaces. It's easy
>>

>> I'm sure I have asked a similar question in the past, so I'm thinking 
>> that there
>> are a lot of other people who are unaware of this utility.
> 
> I have C sources for TRI2POV. But I remembered that it's ATARI software:
> "
> TRI-POV Converter Version 1.0 Sept/97
> Copyright (c) 1993 by Steve Anger
> And 97 by Archimedium
> 
> This program converts .TRI files generated by the Atari programs
> to POV-Ray or Vivid raytracer scene files. Bounding shapes are
> automatically generated for POV-Ray to greatly reduce the rendering time.
> 
> 

> 
> Options:





> 





> 



> 



> 
> e.g. tri2pov car.tri car.pov -s60.0
> 
> 




> 
> Archimedium WEB: http://www.ief.u-psud.fr/~lecoat
> E-mail: lec### [at] iefu-psudfr
> "
> I modified it a long time ago. It works well. I can send you sources...
> 
> Best regards,
> 

This utility looks interesting.
I'd like the sources. If it is not too complicated, the conversion from 
C to POV SDL can be considered.

My email address is valid.


-- 
Kurtz le pirate
Compagnie de la Banquise


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