|
|
Op 11/09/2021 om 02:36 schreef Samuel B.:
> "Samuel B." <stb### [at] hotmailcom> wrote:
>>
>> I just tried it out in Blender, and it looked okay at /first/, but it's hard to
>> tell since for some reason Blender inverts the bump map for half the moon. (The
>> problem areas lay within the more null areas inside the inversion zone, and are
>> thus difficult to examine.)
>
> Here's the Blender test. I don't see any obvious terracing (but for some reason
> the normal gets flipped on the lower left portion). Maybe POV-Ray is mishandling
> the tiff file?
>
> Sam
>
And if you save the tiff as tga or png (using IC which I prefer), what
happens?
--
Thomas
Post a reply to this message
|
|