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On 21/07/26 19:11, Bald Eagle wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> By
>> blurred-with-distance I would perhaps understand more a 'simplification'
>> of the pattern rather than a 'blurring' like this. I don't know how to
>> express this correctly. You are probably on the right track though, but
>> it needs more thinking (at least for me).
>
>
> Isn't that sorta what "mip-mapping" is all about?
I was thinking the same thing..
When I was rendering my Babylon-video (
https://www.youtube.com/watch?v=oAckZrhGN3U , looks awfully dated now
:)) I did something similar to decrease rendertime.
By simplifying the textures depending on distance and viewing angle, I
didn't need that high AA settings, often resulting in render times of
seconds instead of minutes.
It's difficult to automate the process for every kind of texture,
though. Or rather: it's difficult to automate it while not making it
slower than just using a higher AA setting :)
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