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Op 05/07/2021 om 20:51 schreef Alain Martel:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>> What is missing is the internal structure of minerals,
>>> especially in the ears. I am pondering the problem
>>
>> Yeah - it's the old "POV-Ray renders _surfaces_ not volumes"
>> problem/trap that i
>> fall into from time to time.
>>
>>> and think into the direction of a media,
>>
>> I think that might lead to an unintentional detour: the pursuit of a
>> PhD in
>> media
>>
> Using SSLT and a scattering/absorbing media that match the texture could
> help, but probably not in all cases. That would be the quicker to parse,
> and probably also the faster to render.
>
Thanks for that Alain. I agree and it would probably have my preference.
I seem to remember I did some testing along that line in some distant
past (or even universe)... Shall have to revisit my nooks and crannies
somehow. <sigh>
--
Thomas
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