POV-Ray : Newsgroups : povray.binaries.images : SSLT with the Granite_21_beta1.7 macro : Re: SSLT with the Granite_21_beta1.7 macro Server Time
19 Apr 2024 16:48:19 EDT (-0400)
  Re: SSLT with the Granite_21_beta1.7 macro  
From: Thomas de Groot
Date: 6 Jul 2021 02:18:44
Message: <60e3f5c4$1@news.povray.org>
Op 05/07/2021 om 20:51 schreef Alain Martel:

>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>> What is missing is the internal structure of minerals,
>>> especially in the ears. I am pondering the problem
>>
>> Yeah - it's the old "POV-Ray renders _surfaces_ not volumes" 
>> problem/trap that i
>> fall into from time to time.
>>
>>> and think into the direction of a media,
>>
>> I think that might lead to an unintentional detour: the pursuit of a 
>> PhD in
>> media
>>
> Using SSLT and a scattering/absorbing media that match the texture could 
> help, but probably not in all cases. That would be the quicker to parse, 
> and probably also the faster to render.
> 

Thanks for that Alain. I agree and it would probably have my preference. 
I seem to remember I did some testing along that line in some distant 
past (or even universe)... Shall have to revisit my nooks and crannies 
somehow. <sigh>

-- 
Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.