POV-Ray : Newsgroups : povray.general : Trying to make a nice tile, any suggestions on how to improve? : Re: Trying to make a nice tile, any suggestions on how to improve? Server Time
19 Apr 2024 23:09:41 EDT (-0400)
  Re: Trying to make a nice tile, any suggestions on how to improve?  
From: Alain Martel
Date: 3 Feb 2021 09:28:13
Message: <601ab2fd@news.povray.org>
Le 2021-02-02 à 14:20, Bald Eagle a écrit :
> 
> "zzzzzz" <nomail@nomail> wrote:
> 
>> I am not very good with POVRAY, though, so I tried hard to make them similar, so
>> I was wondering if anyone has ideas for improving them.
>> They don't need to look 100% like the ones from Licher Pils, I just would like
>> to make sure that they are mapped correctly, and that they are not too light or
>> too dark.
>> Choosing the right location of the camera, type of spotlight or other type of
>> light, etc.
> 
> You don't actually use any of the include files, so you can delete those or
> comment them out.
> 
> Your light source can be a lot simpler:
> light_source {
>   <-30, 20, -90>
>   color rgb 1
> }
> 
> and to give a bit of ambient illumination to soften the harsh shadow, I'd add a
> white sky_sphere, unless you're going to use a transparent background.
> sky_sphere {pigment {rgb 1}}

Or simply use :
  background{rgb 1}


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.