POV-Ray : Newsgroups : povray.binaries.images : Beam Engine : Re: Beam Engine Server Time
20 Apr 2024 08:02:39 EDT (-0400)
  Re: Beam Engine  
From: m@b
Date: 22 Jan 2021 21:22:14
Message: <600b8856$1@news.povray.org>
On 23/01/2021 7:55 am, Robert McGregor wrote:
> "m@b" <sai### [at] googlemailcom> wrote:
>> I have de-saturated the red and green a bit and increased the normals.
>> Added some bozo to the walls.
>> Made the floor grids a bigger scale to stop the interference pattern.
>> Increased the fade distance on the lamps to give some shadows on the wall.
> 
> This is looking much better than the original now. The lighting is more balanced
> and the textures more realistic. The main thing that is distracting to my eye
> are the aliasing artifacts, especially across the top of the green horizontal
> beam. What antialiasing settings did you use?
> 
> 
> 
> 

Antialias=On
Antialias_Threshold=0.3


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