|
|
On Sun, 18 Sep 2005 10:54:54 +0200, "Remy Closset"
<rem### [at] tiscalifr> wrote:
if you import your meshes via 3DWin Plugin, make shure that all
material reference attached to this mesh have unique names!!!
Works:
textures
{
default, // 0
default1 // 1
}
faces
{
...
<1,2,3>,0
<3,4,5>,1 // ok, because 1 references to default1
}
Does not work
textures
{
default, // 0
default // 1
}
faces
{
...
<1,2,3>,0
<3,4,5>,1 // nok, because 1 references same material as
0
}
Moray seems to optimize equal material references during import
-tb
>Hi all
>
>I imported meshes in last Moray beta build 9370. When I'm launching the
>rendering, I get the following message
>
>File: essai.pov Line: 17461
> <4, 45, 89>, 0,
>
> <31, 90, 46>, 1, <----ERROR
>
>Parse Error: Texture index out of range in mesh2.
>Returned from renderer with error status
>
>If I kill all the original textures of the meshes, it works correctly with
>the default red color of moray.
>Only the branches of the glasses accept a newer texture.
>I tried to rename each mesh. No result.
>I tried to assign a different material to each mesh. No result to.
>Have somebody an idea?
>
>Thanks for your help
>
>Friendly
>
>I join the mdl file, called essai.mdl
>You can only open with the beta version
>
>
>
Post a reply to this message
|
|