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Op 19/11/2020 om 01:28 schreef Bald Eagle:
> So for now, just try
>
> #declare NoFall =
> transform {
> matrix < 1, 0, 0,
> ShearX, 1, ShearZ,
> 0, 0, 1,
> -CamLoc.y*ShearX, 0, -CamLoc.y*ShearZ>
> }
>
[aside: OK. New Thunderbird version... seems I clicked on wrong answer
button... Sorry]
YOU MADE MY DAY!! :-)
This is the correct answer indeed. I tried a couple of exotic scene
settings and the scene remains rock-solid.
Sir, I bow before your fathomless wisdom and sharp insight. I only got
as far as to understand that the last row of the matrix was crucial.
Thank you infinitely indeed.
--
Thomas
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