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Le 2020-08-25 à 19:26, Bald Eagle a écrit :
> I have a few related and inter-related questions.
>
> Can I take a regular texture and layer a uv-mapped texture on top of it?
> vice-versa?
>
> Can I take uv_mapped objects and have a global normal be distributed across
> them? Right now I'm getting per-object normals as though each object had its
> own origin - it seems the normal gets uv_mapped as well.
>
> I'm automatically determining textures, so I can't just lump them all into a
> union and layer a clear texture with a normal over it all... because I have
> different normals I want to use.
>
>
>
>
In a CSG object, whenever a component have any texture of it's own, it
entirely supersede any texture applied to the union as a whole.
So, if an object is uv_mapped, it does have it's own texture and won't
get that of the union.
If you want some global normals, you can define a #default texture
containing that normals definition.
I think that you can redefine that default texture as many times as you
want without affecting the objects that have already been treated.
This should work :
#default texture{normals{bumps}}
union{...} //This union will have an overall bumps normals except
// for components that have their own normals
#default texture{normals{cells}}
union{...} // This union will have an overall cells normals
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