POV-Ray : Newsgroups : povray.binaries.images : POVEarth: Distorted Terrain Texture : Re: POVEarth: Distorted Terrain Texture Server Time
25 Apr 2024 15:14:17 EDT (-0400)
  Re: POVEarth: Distorted Terrain Texture  
From: Jörg "Yadgar" Bleimann
Date: 13 Aug 2020 18:50:33
Message: <5f35c3b9@news.povray.org>
Hi(gh)!

On 13.08.20 20:55, jr wrote:

> out of interest, what does 'P_Texture' look like?

See first attachment!

> 
>> ...  But when I in fact use the full xdim
>> and ydim values, shouldn't there be a black last column and row?
> 
> that would be my expectation too.  the code looks kosher, have you tried with
> same code but different data tile/set?

No, I didn't... but meanwhile, I experimented with various values for 
the loop and NumTextures, finally ended up with xdim-2 respectively 
ydim-2, which is (xdim-1)*(ydim-1) for NumTextures, which did the trick 
(see second attachment)!

See you in Khyberspace!

Yadgar


Post a reply to this message


Attachments:
Download 'n41e044_2004-07.png' (74 KB) Download '2020-08-14 tbilisi area, take 4 - overview from 200 kms altitude.jpg' (42 KB)

Preview of image 'n41e044_2004-07.png'
n41e044_2004-07.png

Preview of image '2020-08-14 tbilisi area, take 4 - overview from 200 kms altitude.jpg'
2020-08-14 tbilisi area, take 4 - overview from 200 kms altitude.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.