I was browsing some time ago through Christoph Hormann's site, when my
attention was caught by this:
http://www.imagico.de/pov/asia/making.php
Lo! Using splines in isosurfaces! Something I had never done before. So,
I started testing and soon discovered that (1) Christoph's explanation
was not complete (how do you /really/ add curves to the road?) and (2)
using splines in isosurfaces was not really a trivial matter to get right.
On my way, I got the attached landscape where a spline controls the
ravine cutting the landscape from the lower right hand corner to the
upper left.
Rendering is slow, even with a far from optimal max_gradient, so the
render was restarted using +C a couple of times. Total render time was
about six to seven hours.
What puzzles me in the resulting image here is the visible boundary
between the first partial render and the first restart at about one
third down the image. You cannot miss it. I never experienced something
like that before. From a couple of experiments, I guess that it has to
do with the isosurface but I am at a loss about /why/. Any idea?
Using version 3.8 (also shows with 3.7 as far as I can tell), 6 threads,
on a i5 laptop.
--
Thomas
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