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On 7/4/20 12:05 PM, jr wrote:
>
> found a 'xpovicon.xpm' in the 3.5c source, copied that, and both the make and
> make check went through.
>
> thanks. will play with it, a little, over the coming days.
>
Thanks much! In my testing I only needed the .xbm files. Must of only
searched for xbgmap.xpm when deciding to lose both the *.xpm files...
---
Aside: In the whither thread you gently tossed an arrow at the Simple
DirectMedia Layer use. I've done a little debug work around 1.2 hangs
and povr/hgpovray have SDL2.0 and x11 support thanks to Jerome.
https://github.com/POV-Ray/povray/issues/118
https://github.com/POV-Ray/povray/issues/142
My understanding is that SDL1.2 was chosen for v3.7 because of problems
with x11 at the time - which perhaps are not all that different from
what we still see with x11 today.
In my povr/POV-Ray use all three display options still have issues with
x11 being the worst behaving. The x11 and SDL1.2 options suffer from
occasional hangs requiring a kill command to stop with x11 being worse.
Not seen the hangs in SDL2.0, but there is once in a while a had row of
pixels usually in the upper left on scaling to fit a window. I recommend
SDL2.0 use today if you have a choice.
Others can speak to it better than me, but I believe some of the issues
come to our code architecture being non-standard with respect to
interface handling. It would be more normal to have x11/SDL - or
whatever interface handler be the main loop from which everything else
is spawned.
Bill P.
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