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You could also try generating polygons with more points.
http://experilous.com/1/blog/post/procedural-planet-generation
Mike
On 5/25/2020 7:42 PM, Bald Eagle wrote:
> So, I played around with this a bit more.
>
> Got some tile face normals, used the array indices to generate tile labels.
> Reworked the cube-to-sphere transform.
>
> Need to write an animation to step through a cubic map and generate image maps
> for all the tiles.
>
>
> I'm not exactly sure how to generate a tile, map it, then translate/squish it to
> fit in its proper space.
>
>
> This is at a "face resolution" of 12, which give an 11x11 tiled side of the base
> cube (so the labels are legible)
>
> The idea here is that at full resolution, each tile will have an associated
> image map or include file for rendering whatever goes there.
>
> This only took 2 seconds to render.
>
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