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I was curious about how Norbert Kern's light & shadows lighting
environment compares to my 4th prefab render rig's outdoor setting, so I
wrote a couple of scenes to illustrate them.
Image nkern-light+shadows2.jpg uses Norbert's lighting setup, including
his sky, his radiosity setting, and the finish he posted. The colors
used were:
Gray sphere: srgb 0.5
Green sphere: CHSV2RGB (<115, 0.65, 0.08>) / 0.6
Post: CHSV2RGB (<23, 0.75, 0.12>) / 0.6
Yellow-green sphere: CHSV2RGB (<92, 0.8, 0.12>) / 0.6
White sphere: srgb 1
Brown square: CHSV2RGB (<23, 0.75, 0.12>) / 0.6
Green square: CHSV2RGB (<91, 0.80, 0.18>) / 0.6
I had previously derived the greens and the brown from photographs I
took of grass, leaves, and soil. I calibrated the colors against 96%
white paper, decreasing the assumed paper luminance very slightly due to
its age.
The rc3-nkern-ltshad-e*-2.jpg images used my 4th prefab render rig. The
following colors were used, with the diffuse finish values applied
directly to the objects:
Gray sphere: srgb 0.5 diffuse 0.6
Green sphere: CHSV2RGB (<115, 0.65, 0.08>) diffuse 1
Post: CHSV2RGB (<23, 0.75, 0.12>) diffuse 1
Yellow-green sphere: CHSV2RGB (<92, 0.8, 0.12>) diffuse 1
White sphere: srgb 1 diffuse 0.6
I used these radiosity settings:
radiosity
{ count 200
error_bound 0.5
normal on
Radiosity_Pretrace (0.8, 2) // posted in p.b.s-f
recursion_limit 2
}
In addition, the render rig automatically supplies radiosity { media on
}, because the sky is fog based.
The lighting is not so straightforward, since the render rig creates its
own black box environment, but since I wrote it, I can give some
specifics. The dirt and grass have these colors with diffuse 1:
Dirt: CHSV2RGB (<23, 0.75, 0.12>)
Grass: CHSV2RGB (<91, 0.80, 0.18>)
The rig uses rgb <1.038, 0.989, 0.956> for the direct sunlight. The
sky, disregarding the clouds, contributes about 1/8 the luminance of the
direct sun; this is the best amount I could determine for a Sun at 45°.
(I positioned the Sun at Norbert's 47°, but I haven't gone through the
trouble of programming dynamic sky colors into my render rig, and the 2°
shouldn't make that much difference.) I did not take aerosols into
account, and I presumed that my sources were measured at low turbidity.
And if you know me, you don't need to ask about the assumed_gamma.
The exposure figure is a multiplier for the sunlight and sky colors.
Since all renders used radiosity with POV-Ray 3.7, any ambient settings
were moot.
As you can see, my sky is considerably lighter than Norbert's, resulting
in lower contrast. However, Norbert's scene is in a heavily forested
area, which naturally lends itself to dark shadows. When I look
outside, my instinct tells me that the sky should be lighter than I have
made it, but for the time being, I am trusting scientifically measured
numbers over my non-linear vision. It should be noted that since blue
is a low luminosity color, that 1/8 figure is lower than the flux ratio.
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Attachments:
Download 'nkern-light+shadows2.jpg' (35 KB)
Download 'rc3-nkern-ltshad-e1-2.jpg' (51 KB)
Download 'rc3-nkern-ltshad-e2-2.jpg' (60 KB)
Download 'rc3-nkern-ltshad-e4-2.jpg' (69 KB)
Download 'rc3-nkern-ltshad-e8-2.jpg' (66 KB)
Preview of image 'nkern-light+shadows2.jpg'
Preview of image 'rc3-nkern-ltshad-e1-2.jpg'
Preview of image 'rc3-nkern-ltshad-e2-2.jpg'
Preview of image 'rc3-nkern-ltshad-e4-2.jpg'
Preview of image 'rc3-nkern-ltshad-e8-2.jpg'
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