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> On 2020-04-23 1:44 PM (-4), Norbert Kern wrote:
>> In fact texturing was really simple. A finish like "specular 0.3
>> roughness 0.003
>> diffuse 0.6 ambient 0" worked with nearly all objects. When I used
>> assumed_gamma
>> 2.2 there was much more work to do :-)
>>
>> The biggest change was to reduce the radiosity contribution of the sky.
>> Here I used rather extreme settings (at least for me) -
>>
>> #version 3.7;
>>
>
> With #version 3.7; all ambients are forced to 0 anyway.
With version 3.8, the ambient for the default texture is zero.
With version 3.7, ambient is forced to zero only when radiosity is used.
In both cases, textures from inc files are still having non-zero ambient
values, starting with the metal textures that have insane values.
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