On 2020-04-23 1:44 PM (-4), Norbert Kern wrote:
> In fact texturing was really simple. A finish like "specular 0.3 roughness 0.003
> diffuse 0.6 ambient 0" worked with nearly all objects. When I used assumed_gamma
> 2.2 there was much more work to do :-)
>
> The biggest change was to reduce the radiosity contribution of the sky.
> Here I used rather extreme settings (at least for me) -
>
> #version 3.7;
>
With #version 3.7; all ambients are forced to 0 anyway.
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