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Op 20-2-2020 om 16:41 schreef Wijnand:
> Op 19-2-2020 om 23:17 schreef Wijnand:
>> Op 19-2-2020 om 19:15 schreef Dick Balaska:
>>> union {
>>> box { <0, 0, 0.01>, 1 texture {pigment {White}}}
>>> box { 0, <1, 1, 0.011>
>>> pigment {
>>> image_map {gif "vintage-40-vloertegel.gif"}
>>> }
>>> }
>>> }
>>>
>> Thanks a lot, regards...
>
> Hello Dik (?),
>
> Strange... I have made some changes to use your example for a set of
> tiles in cm (20x20x0.9 cm). The right one is yours, the left one my
> trial. Look the motive is split up in 4 parts and the parts are moved. ???
>
> My source:
>
> camera {
> location < 0, 50, 0>
> look_at < 0, 0, 0>
> }
>
> object {
> light_source {<-100,100,-100> color White }
> }
>
>
> #declare Tile_2 =
> union {
> box { <-0.5, -0.5, 0.045>,< 0.5, 0.5, 0.01> texture {pigment {White}}}
> box { <-0.5, -0.5, 0.0 >,< 0.5, 0.5, 0.00001>
> pigment {
> image_map {gif "vintage-41-randtegel.gif"}
> }
> }
> rotate<90,0,0>
> // scale 20
> }
>
> #declare Tile_5 =
> union {
> box { <0, 0, 0.01>, 1 texture {pigment {White}}}
> box { 0, <1, 1, 0.011>
> pigment {
> image_map {gif "vintage-41-randtegel.gif"}
> }
> }
> rotate<90,0,0>
> }
>
>
> object { Tile_2 scale 20 rotate <0,180,0> translate <-20,0,0>}
> object { Tile_5 scale 20 translate <10,0,-10>}
Found it, an image_map starts alway at <0,0,0>.... Grrr.
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