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I have a scene that is made up of dozens of nested objects. Here is the
top-most layer:
//// Model datsville_master.ldr
#ifndef (datsville__master_dot_ldr)
#declare datsville__master_dot_ldr = union {
// Datsville
// Name: datsville.ldr
// Author: John VanZwieten, Michael Horvath, Tore Eriksson
// !LICENSE Redistributable under CC BY-SA version 3.0 : see
https://creativecommons.org/licenses/by-sa/3.0/
// Unofficial Datsville Model
// ROTATION CENTER 0 0 0 1 "Custom"
// ROTATION CONFIG 0 0
// 1 16 0 0 0 1 0 0 0 1 0 0 0 1 layer_blocks_base.ldr
object { layer__blocks__base_dot_ldr matrix <1,0,0,0,1,0,0,0,1,0,0,0> }
// 1 16 0 0 0 1 0 0 0 1 0 0 0 1 layer_streets_base.ldr
object { layer__streets__base_dot_ldr matrix <1,0,0,0,1,0,0,0,1,0,0,0> }
// 1 16 0 0 0 1 0 0 0 1 0 0 0 1 layer_river.ldr
object { layer__river_dot_ldr matrix <1,0,0,0,1,0,0,0,1,0,0,0> }
// 1 16 0 0 0 1 0 0 0 1 0 0 0 1 layer_blocks_overlay.ldr
object { layer__blocks__overlay_dot_ldr matrix <1,0,0,0,1,0,0,0,1,0,0,0> }
// 1 16 0 0 0 1 0 0 0 1 0 0 0 1 layer_streets_overlay.ldr
object { layer__streets__overlay_dot_ldr matrix <1,0,0,0,1,0,0,0,1,0,0,0> }
// 1 16 0 0 0 1 0 0 0 1 0 0 0 1 layer_traffic.ldr
object { layer__traffic_dot_ldr matrix <1,0,0,0,1,0,0,0,1,0,0,0> }
// 16 0 0 0 1 0 0 0 1 0 0 0 1 layer_terrain.ldr
}
#end // ifndef (datsville__master_dot_ldr)
Is there any way in POV-Ray to "walk" down the tree and get the name of
every one of these objects? I'm guessing there is not since I've not
heard of anyone ever doing this.
Thank you.
Michael
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