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I am using functions. They are already stepped. I just need to nudge
them outward by 1/2 step, which I can't figure how to do.
Here are examples:
#declare CSolid_HSLSphere_Saturation_stepped = function { floor(6 *
f_r(x,y,z))/6};
#declare CSolid_HSLSphere_Lightness_stepped = function { floor(12 *
f_ph(x,y,z)/pi)/12};
I guessed and tried this with no success:
#declare CSolid_HSLSphere_Saturation_stepped = function { floor(6 *
f_r(x,y,z))/6 + 1/12};
#declare CSolid_HSLSphere_Lightness_stepped = function { floor(12 *
f_ph(x,y,z)/pi)/12 + 1/24};
Michael
On 1/21/2020 5:59 PM, Melody wrote:
> Mike Horvath <mik### [at] gmailcom> wrote:
>> On 1/21/2020 12:39 AM, Melody wrote:
>>>
http://news.povray.org/*/attachment/%3Cweb.5e11aa71340f43599da690110%40news.povray.org%3E/hsvhslshift.jpg
>>>
>> I don't know what that is for. Can you link to the message/thread too?
>
> That url minus the image *IS the thread.
>
http://news.povray.org/*/attachment/%3Cweb.5e11aa71340f43599da690110%40news.povray.org%3E/
>
> It's a hue palette, click a color, and buffer text to paste into POV project.
>
> I assume you want hue colors. What is your end goal here?.
>
> Your interest suggests I am on the right track.
>
> colors.inc has the hsv/hsl functions.
> Did you want usage example?
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