I haven't used povray since 1998. Today, in 2020, I started again.
Besides I never got a chance to use radiosity until now.
This rendering makes good use of three features: variable fresnel
reflection, which provides the specular highlight without using the
phong or specular keywords; multiple (8) area lights, which provide the
soft shadows and just a little bit of noise; and the Radiosity_Final
settings, which provide illumination of the indirectly lit areas.
Without these features the image would not have turned out the way I
wanted it to. It also renders in 3 minutes, which is pretty fast.
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