POV-Ray : Newsgroups : povray.binaries.images : cf alpha freeze : Re: cf alpha freeze Server Time
19 Apr 2024 23:37:25 EDT (-0400)
  Re: cf alpha freeze  
From: Cousin Ricky
Date: 5 Dec 2019 14:30:50
Message: <5de95aea$1@news.povray.org>
On 2019-12-04 5:38 AM (-4), jr wrote:
> "using the pigment as shown, I get the single decal but the other texture has
> turned transparent and the droid looks like a weird mix of glass and (white)
> emissive media."
>
<http://news.povray.org/povray.bugreports/message/%3Cweb.5de6653248df159ffeeb22ff0%40news.povray.org%3E/#%3Cweb.5de6653
> 248df159ffeeb22ff0%40news.povray.org%3E>
> 
> for this image I scaled the decal down to show the effect.  it looks like much
> of the 'finish{}' survives in 3.7.1, just not the colour.

It's not just internal reflections; the individual parts used to 
construct the CSG are being reflected.  Try a merge rather than a union:

   AndroidRobot_Posed (yes, HeadRotate, LArmRotate, RArmRotate,
   LLegRotate, RLegRotate)


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